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DWIV - 2D - Jeff MD

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  • Jeff MD
    I changed my mind. will be making a female invoker.

    here are my thumbnail studies using alchemy.

    invokerstudies-1.jpg

    cheers!
  • jwest
    nice, these came out pretty cool, they all seem to have the same basic shape though in my opinion. For a female invoker I think 2 and 12 work really well.
  • Jeff MD
    jwest - I agree with same shape. I have that in mind the combinations of what if's with diff lenghts and arrangement. thank you for choices in helping me out.

    I narrowed down my thumbnails and made combinations

    studies2copy.jpg

    Im still thinking what would work.

    cheers!
  • Wicked-J
    I like #1, 4 and 6. They are still very similar with small differences though but it seems like you have a strong grip on what you already want to do and where to go with it.

    Nice work so far, keep moving!
  • r4ptur3
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    r4ptur3 polycounter lvl 10
    3 and 6 are pretty cool ... they feel like they are covered in moss or plant life (not sure if that is what you were going for). #1 has a cool underwater or butterfly feeling. Lots of shrimp-like animals have cool "feelers" like the things that are protruding from her back. kKeep pushing :)
  • Jeff MD
    wicked-j and r4ptur3 - thanks for you suggestions! no. 6 is what I picked.

    here are the outfit studies from the no. 6 thumbnail sketch. not so much again difference, but there are slight changes with mixing and matching.

    041708_coustume_studies_04.jpg

    trying to figure out which one to use before beginning the pose studies for it.

    Cheers!
  • Jeff MD
    here is another update for me, made some pose sketches and see if the design would match in some way.

    042008_cPose_studies_04-1.jpg

    cheers!
  • regimon019
    hey jeff MD... lupet mo!!! :D
  • Jeff MD
    regimon - haha! thanks!

    here is my wip, sketches, greyscale blocking and colours, decided to go for no.3 of the costume design and no.1 of the pose sketch.

    42109_main_image_00.jpg

    c&c welcome!
  • Jeff MD
    here is another update. extended the background and I'm going for a landscape format this time. so I could put more elements and story in the piece.

    42109_main_image_00_01.jpg

    c&c welcome!
  • Ged
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    Ged interpolator
    looking good, the ground is a bit boring but I know your still working on the background
  • Mezz
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    Mezz polycounter lvl 8
    Wow, very impressive. I like how this is going a lot :D Very nice painting!

    I realize this is probably way too late, but right now her porportions seem to be looking a little funny imo. The lower half of the body appears quite a bit shorter than the top half. It might be because there is supposed to be a bit of foreshortening from the persepctive, but I'm not sure it's reading that way.

    Like I said, I realize this is pretty late to be writing this, but perhaps it's just something good to be aware of. Anyway, it might just be me that's noticing this nitpicky detail :p

    Otherwise, really amazing, looking forward to the finished piece!
  • Jeff MD
    Ged - Thanks! I'll work on the ground more.

    Mezz - thank you too! It's not yet too late, I still have time to fix it. thanks for pointing that out.
  • Jeff MD
    Hi there! another update for me, worked on the things Ged amd Mezz pointed out. also made some adjustments with other things. still to add details and polishings. will later on add other elements for the composition and story telling once I think Im good with this.

    42109_main_image_00_02.jpg

    C&C always Welcome!

    Cheers!
  • Jeff MD
    here are some changes for me, had to make loads. after making adjustment with the anatomy from a tip by my good friend MARV over at GA, I felt like changing the helm as I just felt bored with its design. She is looking like a harlequin on that angle.

    42109_main_image_00_03.jpg

    C&C welcome!
  • r4ptur3
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    r4ptur3 polycounter lvl 10
    very solid stuff! Keeping an eye on this thread :)
  • Jeff MD
    r4ptur3 - mant thanks! appreciate it!
  • Jeff MD
    another update:

    Had to increase my canvass once more to give more space for my story telling. I'm so getting carried away with the whole picture that I'm always skipping polishing my character. :)

    need to define clouds more and a believable lion shape. will soon add the enemies being pounded by the powerful invoker that controls nature.

    42109_main_image_00_04.jpg

    C&C welcome!

    cheers!
  • WarNoodle
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    WarNoodle polycounter lvl 17
    How have I not seen this amazing piece of work!! just amazing man! I love the lion! I look forward to seeing that finished! as well as the whole piece. Keep it up man!
  • javier.deandres
    congratulations on everything. The composition, colors, character, background, everything!
  • ru4it
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    ru4it polygon
    damn dude this is the shit! good job.
  • Ged
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    Ged interpolator
    looking better with the background and story elements!
  • Jeff MD
    warnoodle, javier.deandres, ru4it & ged - thank you all so much and thanks for dropping by!
  • Jeff MD
    had to make a quick flip with the image.

    continued working with her armour as I sketch over once more with the designs. I also made studies for her magical staff and will try to see which design fits her.

    didnt make any updates much the BG, will go back to it once I am done with my character.

    042509_weapon_studies_01.jpg

    C&C welcome!

    cheers!
  • Mark Dygert
  • Zatoichi
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    Zatoichi polycounter lvl 18
    Very nice! Glad I looked at the entry page and saw this nice gem! Keep up the good work. Not many here at Poly working on 2D.
  • MoP
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    MoP polycounter lvl 18
    This is turning out really well, keep it up! :)
  • gaganjain
    3# staff looks some different.....
    Current staff is also but have seen in many character recently....
    Nice work!!!
  • Andrew_Morris
    I really like the subject and the overalll composition, has a lot of movement to it. :)

    2 things bug me though:
    - the way the leg that is placed on the ground, no matter how she was running, looks like it would cause her to topple over. Either the leg needs to be tilted a bit further to the left or the ankle needs to be tilted (as it currently looks like fore of the foot is rested on something that is at a different angle than the rest of the terrain.

    -the blue light that her right leg (the one that is touching the ground) is receiving from the scepter seems like it would be blocked by the position of her left leg which is slightly out in front. Creating a good shadow there would help with establishing the form and depth of the legs it seems.

    Really cool so far, keep it up!
  • mikezoo
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    mikezoo polycounter lvl 14
    Wow Jeff! This kicks ass!
    I agree with what Andrew said below about the tilt of your leg. Even though shes in an awesome dynamic pose, it does seem, just a tad off. Like shes about to fall over. Or power running? :)

    Anyways, looooove your work. your outfit studies are so freaking cool. :thumbup:
  • Jeff MD
    vig -thanks for the wow.

    zatoichi - thank you too. it is nice to see a fellow polycounter doing 2D as well visiting here.

    MOP - many thanks! appreciate it!

    gaganjain - thank you and also for the suggestion.

    Andrew_morris -thank you and also for your comments and recomendations. I agree with you there, I made some fixes and I hope I was able to pull it of.

    mikezoo - thank you too and yeah hope I fixed the running issue. glad you like the outfit studies as well.
  • Jeff MD
    some new updates for me, worked on more with my character and a bit with the cloud like lion.

    made tweaks from recommendations of andrew_morris and mikezoo. hope It looks fine now. if not let me know.

    42109_main_image_00_05.jpg

    C&C welcome!

    Cheers!
  • AimBiZ
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    AimBiZ polycounter lvl 14
    Top notch! Perhaps have a tad higher contrast between the character and the background.
  • WarNoodle
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    WarNoodle polycounter lvl 17
    just amazing! I think though, that maybe show some how that she is creating that lion cloud. Cause right now I see electricity coming from her staff and no signs of her show her power is behind that beast of a cloud in the back ground other than her hand reaching out towards it.... Sooooo.. maybe some green smoke surrounding the staff possibly?... I dont know. I just get mixed signals about her power. Maybe a lightning storm is going on inside of the lion cloud?... just throwing some ideas out there.. Amazing work though! beautiful piece!
  • Zatoichi
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    Zatoichi polycounter lvl 18
    Very nice. I like the patterns you are adding.

    If the tip of the staff was in the shape of a lion's head crest, like ornate Scottish crests like this one http://www.istockphoto.com/file_thumbview_approve/7633683/2/istockphoto_7633683-lion-head-crest.jpg that might link the two? You have the smaller Poly-smily at the base of the staff head, and that should be enough to fufill the contest rule.
  • Jeff MD
    aimbiz - thanks! will check that out.

    warnoodle - thanks too. was also thinking of the same thing, you are right.

    zatoichi - many thanks as well! your suggestion is very helpful and great. will incorporate that.
  • Jeff MD
    another update for me today.

    refined where lion cloud/smoke is coming from and refined bit more. also added things that were suggested. placed in my first demon and will be adding few more as I go along.

    will still continue to refine the other parts of the landscape and few more details with the character.

    42109_main_image_00_06.jpg

    C&C welcome!

    Cheers!
  • WarNoodle
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    WarNoodle polycounter lvl 17
    VERY NICE!! cool man! looks wonderful! I love seeing how these pieces just transform into stuff like this... I wonder though, when you do this art work.. how large is the canvas in the program you use? I would hope 300dpi and really large so you could print on poster size.
  • Spark
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    Spark polycounter lvl 18
    Very nice man, though might I suggest you have the lightning from the lion cloud skipping across the ground towards her and to her hand. I think that way you can use the trick that the old masters used to do to help with perspective and distance. Think Rembrandt, Leonardo, and such, as right now the cloud feels almost at her level, while at the ground it is farther away. Also, pulling back on the vibrance of the color from the clouds will help push her forward since she is the main character. Cool looking piecce, and a worthy Dominance War entry!

    Spark
  • Mezz
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    Mezz polycounter lvl 8
    Wow, this has come a long when from when I last checked out this thread--and that's saying a lot!!

    I agree with Spark, awesome as it is, I think the lion cloud is trying to fight for foreground focus a little too much. If you could find a happy medium where it is a bit more toned down, but still notceably awesome... this piece will be extra amazing! :D Other than what he suggested, I'm wondering if the cloud is taking up too much canvas space and that's what's making it too overbearing? Maybe test around shrinking it a bit, see if that works :)
  • Jeff MD
    warnoodle - thanks man! using photoshop and its about 2k wide, more than.

    Spark - thanks for the suggestion, it is a great idea! I tried putting it in, but still a rough one, hope I coukd pull it off. thank you as well with the reminder regarding the clouds and also for your kind words.

    Mezz - Thank you too. you are giving helpful crits every time you drop by.
  • Jeff MD
    another update

    the lightning coming from her hands are added as suggeted, but still a rough one. trying to determine how to pull it off and make it happen without crowding my composition.

    42109_main_image_00_08.jpg

    C&C welcome!

    Cheers!
  • r4ptur3
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    r4ptur3 polycounter lvl 10
    this painting is really wild -- every update has something new and interesting to look at. I really love what's going on here ... the lightning is cool, but it makes the lion cloud sit further in the foreground. It looked real massive before ... and the demons looked way bigger. The lightning is cool, but it makes the elements in the background seem a lot smaller.

    Amazing stuff dude. Keep at the good fight!
  • Jeff MD
    r4ptur3 - thank you for your kind words and observation. I agree with it. right now Im in the experiment stage and trying to see which works and which does not. I think I trimmed down the lions shape too much. brought bakc the old one.
  • Jeff MD
    quick update

    added touch up details with my character. and brought back the original shape of the lion, and yeah it did look small when I trimmed down some edges.

    lightning from her hand still the rough sketch, trying it if I will be able to pull it off or not, otherwise I shall just have it removed.

    43009_main_image_00_09.jpg

    C&C welcome!

    Cheers!
  • joolz8000
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    joolz8000 polycounter lvl 18
    Wow, this is really great- I'm glad I clicked on this one. I have some criticism here- please feel free to disregard, I know it's late in the game and this is really just my humble opinion. For me, the picture isn't quite working compositionally. The problem I have is with the placement of the lion. When I look at this I see three main elements; staff, lady, lion. To me, this feels fairly linear and unbalanced. I'd suggest moving the lady (and her staff) to the right a bit, and putting the lion where her cape is. And I'd make him bigger, and more like he's charging. That'd give you more of a triangular composition. Having the lion charging puts his head down some- currently, with the head up, he's looking off the page- and our gaze follows. Two more things, then I'll shut up. The lady is kinda lost in the piece, contrast-wise. I'd say brighten her up and darken the background. Lastly, you don't need detail everywhere- the dragons, the grass and plants- these things clutter the image. Sometimes less is more.

    Again, it's just my opinion. And it's looking great, regardless!
  • Mezz
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    Mezz polycounter lvl 8
    Gotta agree with joolz8000 on this one--the right half of the picture is completely taking over the left. The eye right now doesn't feel like it should look at the full other side of the painting, and this is a bit problematic with the composotion. I think he has some good ideas on how it might be fixed. Unfortunately, I don't see any easier solutions to fix the composition at this point. :\
  • Jeff MD
    joolz8000 - Many thanks! Valuable critisms you have tehre and very well digested. all valid points but right now it is I think a bit late changing things for me. I could easily try your suggestion but the main stumbling block would be the her hands casting the spell. I have to change as well her pose to compensate the arrangement. all points well remembered. thank you.

    Mezz - yeah, it would not be an easy fix once I go rearranging this. I'll make use of what I have and work from it. thanks!
  • Jeff MD
    another update for me and probably my final for this one unless otherwise I go teaking some part.

    made some few touches and addons.

    050409_main_image_00_00.jpg

    crits and comments welcome!

    cheers!
  • Stinger88
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    Stinger88 polycounter
    Wow!..this is looking fecking awesome. Really sharp!

    Small crit: The lightening within the Lion Cloud is looking dull. It looks brighter and sharper in the update at 04-28-2009, 05:42 AM about 4 pics back. I would maybe even go a bit brigther in places. Probs just needs a paint over. I also think the cloak need some sharpening up as well to bring it in line with the rest of the pic. Still...Brilliant work. Keep it coming
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