Home Contests & Challenges Archives

DWIV - 3D - Ribking

Ribking
polycounter lvl 18
Offline / Send Message
Ribking polycounter lvl 18
Hi Polycount. It's been a long time since we've last talked...too long. Black & Green still has my loyalty, though! Reserved. Details to follow.

Replies

  • War_Destroyer
    Offline / Send Message
    War_Destroyer polycounter lvl 18
    Stop playing Dawn of War and get to arting!!!
  • bounchfx
    damn right, looking forward to this!
  • Ribking
    Offline / Send Message
    Ribking polycounter lvl 18
    Alright.....so a few notes about my idea.
    - Norm Warlord or Stalker(gasp!)....not entirely sure yet
    - While he will appear to be humanoid, he (or she) is more like a squid
    - 10 or 12 tentacles that weave into other appendages and shapes
    - Legs are actually a segmented pair of mandibles
    - Weapon is a seemingly endless chain with a nasty blade at the end
    - Inside the weapon sheath is an inter-dimensional pocket (for the chain)

    Here's some quick thumbnails....mostly focusing on the mandibles
    sketches_02.jpg
  • low odor
    Offline / Send Message
    low odor polycounter lvl 17
    Hell yeah RIbking...was waiting for you to show up...loved the female frankenstien you did awhile back
  • Ribking
    Offline / Send Message
    Ribking polycounter lvl 18
    Wow, low odor....that was some time ago. Glad to know it left an impression!

    I tried the alchemy silhouette technique today to find some additional composition ideas and such. Took some time to get the hang of, but ended up with some stuff I think I can use.

    sketches_03.jpg
  • bounchfx
    looks great c, I like the first and last ones the best, leaning towards first ones
  • Jesse Moody
    Offline / Send Message
    Jesse Moody polycounter lvl 17
    Ahh got some nice shapes there. I am liking 3 and 5 going down.
  • wassum
    Offline / Send Message
    wassum polycounter lvl 13
    I'm diggin your hot tentacle action... :P

    I like 1 and 2.
  • Ribking
    Offline / Send Message
    Ribking polycounter lvl 18
    Well, this is the direction I wanted to go with my entry....Currently, I think he's too much "monster" and not enough "General". So that's where I'll be focusing next. The "head" is also a bit rough at the moment.
    sketches_04.jpg
    So....do you think my Cthulhu and/or D&D may be showing too much?
  • bounchfx
    really interesting so far, I like it a lot. any particular reason you're aiming for general?

    that was the theme for the mini comp but you don't have to stick with that for the full competition.

    love the crotch area, looks like a mouth with teeth.
  • triatami
    whats up, thing ill be seeing in my nightmares? That's one solid crotchgoblin design. Some unf in his upper shoulder bulk as well as reworking the face into something meaner and more war-ready could really push the General concept.

    Those legs are beautimous.
  • Ribking
    Offline / Send Message
    Ribking polycounter lvl 18
    Well...since I have a week left, I might as well try to put something out there. Managed to do a quick study yesterday.
    render_02.jpg
    ....and with the tentacles added. Hoping this better illustrates the idea I am having.
    render_01.jpg
  • Ribking
    Offline / Send Message
    Ribking polycounter lvl 18
    render_03.jpg
    A lot of general refinement. Also played around with tentacle/arm shapes (as well as methods for creating them), developed a better attachment strategy, and worked on the mouth/crotch. Mesh is currently sitting just under 7,000 tris, so I still have a lot of room to experiment with. After creating the weapon (super-long-chain-like thingy), I am planning to add density to the head/fin area and the legs/mandibles….and thinking of adding a tongue.
  • Mark Dygert
    Woa... crazy cool! I like the progress so far!

    Crits:
    It might be easier to construct (less eye candy-esk) with the tentacles straight and then rig them up and pose them along a few frames. That way they're easy to work on and you can get to a pose quickly. Depending on what app you're using there a few ways to have an ever changing mesh follow a rig, as well as a few ways to rig up a tentacle.
  • Ribking
    Offline / Send Message
    Ribking polycounter lvl 18
    Thanks for your input, Vig!
    I actually do have the "real" tentacles (currently lofts) modelled straight. I just have this thing about posting images in bind pose. A more dynamic render usually attracts more attention and critiques...so i try to jazz them up a bit for the renders. My spline shapes are positioned precisely at the openings, and then I have a few various spline paths available to create the loft. Eventually, I'd like to splikeIK them (shudder).

    A few people here at VV actually said the same thing "how you gonna rig that!?" and "Are those UVd yet!?".
Sign In or Register to comment.