*Update*
A sorta-ortho...things dont match up nice yet, but im getting closer...i think.
*old*
Shit...things have heated up since earlier today. I better stake my claim before the landrush is over.
No scanner...had to improvise.
highpass over shitty camshots.
Replies
Good luck to you!
Just to clarify this is a side ortho, so the arm is cut off to show the body, the thing in the back is a flange/vestigal wing or some kind.
I'll post a better view and some other concepts tonight. Thanks for looking!
shrimp in 4000AD
...ok NOW im going to bed.
but why? lol
im liking all the things ur comming with.
no faves just yet, but the 2 u posted 2 posts above look like they'd look neat if spliced in some way or another. perhaps a chest/lower body merger?
Hey, thanks Helixx!
Im still waiting for lightning to strike for me...i need to explore a little more.
Oh yeah and i lied about bed...
yeah i'm diggin that one too at a pavlovian level. Not really sure what about it though...
ericdigital, notebookguy, coldkodiak,bounchfx: Thanks guys
killingpeople: thanks, yeah it needed something to set it apart. hopefully im getting here.
Kamui: I liked the 4 legs, yeah, but I really want this to be a main character in feel. The 4 legs make it feel too animal to me.
Xaltar: Which one did you mean? hopefully the one I chose lol!
Getting an idea of articulation, making sure joints work, and thinking about a more elegant weapon to match the personality better
And my basemesh so far. Not much to look at, just to show I haven't been slackin!
Kamui: Hey thanks. The story is germinating still, but ill share that it/he/she is an ancient moon guardian, the only one of it's kind. It is capable of slipping through rents in space-time, ensuring that it is never late to the fight, and nearly impossible to catch flatfooted. It's has been off in the far outer reaches of the universe, tending to unknown threats, but the imminent demonic infestation has drawn it to the known universe, ready to join the fight with the other Norms that were never even aware of it's existence.
Sir Gimp: Yeah...it probably didn't help that I watched Aliens the night before the war started, and had been playing tyranids in DoW2 a ton leading up to that. I am admittedly a bug alien whore...it's true. Thanks!
kite: Thanks man. The clothing thing has been right up front on my mind. I agree that it needs it...otherwise it just looks like a critter. Been tinkering around with it but still need to come up with something that works.
Would actually love some suggestions on gear if anyone has em.
my favorite design was dev2.jpg - i think it had a lot more going for it
cheers,
pierre
Jaco: Thanks man. Yeah you're right about the gear...ive been messing around but its hard to find something that suits him.
notebookguy: Will do, thanks!
Secataurs: Update comin right up! I liked the other one too, but I really wanted a monster with joints and movement so that I could do an interesting pose. She was a little too floaty for me.
BlackNull: Much appreciated man. I hope i can pull the details off to look rhythmic and organic, and not too melty and messy. It's always a challenge for me with stuff like that to keep the larger order in mind while working on the details.
Took a little hiatus, so this weekend i need to make up for lost time. I need some advice...
I was having trouble making his face a very strong element without any kind of real feature so i tried a mouth. A little too blatantly alien inspired or could this work ya guys think?
The hands a still a little mushy. need to push the bone and tendon motif on them some more.
Is that mesh spliitet up in parts? I think more connection between them would be nice. I also expected more mass from looking at the concept, particularly the feet and upperlegs.
Dont know about the face, looks a bit alien. Maybe just experiment with a front view face concept, im sure you can pull of something unique. I really like the whole idea of these muscle strings, maybe you can incorporate them also more in the face.
Spark
You're right about the legs too, made em too thin and the smooth knocked em down more. I bulked them up, so hope it helps. I think im going to try to stay away from the alien face. It was kind of a copout because the mouthless face is harder to do well...but I decided to stop being lazy and resolve it properly.
Spark: Thank man. I agree the hands do look a little cartoony big...ive played with them a bit, and bulked up the rest so that it plays better together.
notebookguy: Goooood! but my brain is fried...too much i wanna fix right now and not enough perspective so i think it's time to take a step back and get a fresh eye.
Here's the update for today. Lots of work on proportions n stuff, trying to get everything well balanced before going deeper into the detail stuff.