Yeah going for a warmachine not sure on name yet though.
A few things to mention, wanted to get the concept stage out of the way so I have missed a few details and blocked out the colours/proportions.
The top dark cylinder will act as the power source and can be lowered into the machine, i am going to add more details such as pipes ect when I get to modelling stage (think something like a jet engine) there will also be some clamps added later as well to lock it in place.
Colours are WIP but I am thinking along those general lines
I am not sold on the elbow section if any one has got any ideas I would love to hear them.
Again it cant be seen without another view but the head will be protruding out and behind it will be hydraulic bracers.
WAAAGH! this is crazy! I like the simplicity of some of the parts but I would advise spicing up those arms a bit as it looks a tad dr. whoo-ish in silhouette.
wow man, that's pretty sick. I agree that the arms and other areas could use some more work. Perhaps some more crazy shapes. tubes pipes, but make sure its functional.
Kind of has an 80's feel to me, which I dig! :thumbup:
All very wip, Silhouette is missing hands and feet and is mostly only blocked out in places. See anything you think needs to be changed by all please tell me.
As for the sculpted parts neither the little hands or the shoulder gaurds have been brushed yet.
Nice mechanical leg!
Only one crit: I wonder if the small
bars on the rear side of the foot are thick enough
to sustain the whole body.
Can't wait to see more. Keep on the good work.
I cannot see myself making it in time as there is still too much to do however that wont stop me trying.
Scrumpy to anwser your question no i block out the mesh in XSI then i subdivide to make sure i have good poly flow and decent hard edges where i want them, then i export to zbrush for final surface detail.
Garageape you are totally right i initially intended to have 2 of the back feet either side but then dropped it to 1 to save poly's, i dont think im going to get time to redesign either.
update
oh that reminds me i re-did the arms konstruct was right it was too dull and also i have found its much harder to make a mesh more interesting in zb if its too plain a shape to start with.
Does anyone know an easy way in zbrush to append a whole series of subtools from a seperate ztool, i did the legs and body as seperate ztools as i was concerned if i did it all as one ztool it would slow down and eventually start crashing.
ok had a mess around today to see if my machine could handle merging both those ztools and thanks to good old subtool master it did.
a few things worth noting at present its not posed the top part of the leg could do with being a tad thinner which i will sort in the low poly it also needs to be bent outwards away from the body at the knee. The right hand is only temp and its going to be a crusher as shown in the concept i just havnt imported it yet, also i havnt detailed the fingers either.
the high poly is now completely finished but not without a whole load of troubles mind, i was just about to finish after about 4 hours work. I press save and i hear that dreaded noise the one that turns your bowels to liquid "baaaduum" yes that is the noise zbrush makes when it wants to corrupt your save file and ofc zbrush being the some what backwards app it is doesnt back anything up, thankfully (sort of) zb has done this to me before and i learnt my lesson i had a save file from yesterday, now knowing where i wanted make the amendments and how i wanted to make them i re-did the work quickly but suffice to say i was about ready to give myself a hand made mohawk when it happened.
Tomorrow ill try and do low poly and get onto uv (wishful thinking since im gonna get about 5 hours sleep tonight. Maybe i can finish, it wont be as polished as i would like but it will get done.
I hope you don't value your sleep too much - you won't be having much of it for the next couple of days if you want to go for the finish . That said, I'm impressed that you're still willing to go for it and it definitely looks worth it. Best of luck!
get svengali;s tools for quicksaving in zb(somewhere on zbc addons). it saves me so much time(click a button to save an increment)
high poly looks ace!
thanks for the words of encourage guys and ill definetly check that out unleashed if it does indeed save me from another one of last nights crashes i will be in your debt.
low poly leg is almost completely finished now tomorrow if i can finish the rest and then uv and quick texture, there is still hope.
Replies
A few things to mention, wanted to get the concept stage out of the way so I have missed a few details and blocked out the colours/proportions.
The top dark cylinder will act as the power source and can be lowered into the machine, i am going to add more details such as pipes ect when I get to modelling stage (think something like a jet engine) there will also be some clamps added later as well to lock it in place.
Colours are WIP but I am thinking along those general lines
I am not sold on the elbow section if any one has got any ideas I would love to hear them.
Again it cant be seen without another view but the head will be protruding out and behind it will be hydraulic bracers.
Kind of has an 80's feel to me, which I dig! :thumbup:
Here is a quick paint over of some other idea's i had.
All very wip, Silhouette is missing hands and feet and is mostly only blocked out in places. See anything you think needs to be changed by all please tell me.
As for the sculpted parts neither the little hands or the shoulder gaurds have been brushed yet.
Only one crit: I wonder if the small
bars on the rear side of the foot are thick enough
to sustain the whole body.
Can't wait to see more. Keep on the good work.
Scrumpy to anwser your question no i block out the mesh in XSI then i subdivide to make sure i have good poly flow and decent hard edges where i want them, then i export to zbrush for final surface detail.
Garageape you are totally right i initially intended to have 2 of the back feet either side but then dropped it to 1 to save poly's, i dont think im going to get time to redesign either.
update
oh that reminds me i re-did the arms konstruct was right it was too dull and also i have found its much harder to make a mesh more interesting in zb if its too plain a shape to start with.
Does anyone know an easy way in zbrush to append a whole series of subtools from a seperate ztool, i did the legs and body as seperate ztools as i was concerned if i did it all as one ztool it would slow down and eventually start crashing.
a few things worth noting at present its not posed the top part of the leg could do with being a tad thinner which i will sort in the low poly it also needs to be bent outwards away from the body at the knee. The right hand is only temp and its going to be a crusher as shown in the concept i just havnt imported it yet, also i havnt detailed the fingers either.
The arms will be bent outwards as well.
Would love to get some more comments
Tomorrow ill try and do low poly and get onto uv (wishful thinking since im gonna get about 5 hours sleep tonight. Maybe i can finish, it wont be as polished as i would like but it will get done.
I wonder if anyone will actually respond to this?
high poly looks ace!
low poly leg is almost completely finished now tomorrow if i can finish the rest and then uv and quick texture, there is still hope.
was going to try this http://www.uvlayout.com/index.php?option=com_frontpage&Itemid=1for the uv mapping, it looks pretty decent can anyone vouch for it?