Home Contests & Challenges Archives

DWIV - 3D - Nauh

Nauh
polycounter lvl 15
Offline / Send Message
Nauh polycounter lvl 15
*Updated Image

one more try, better or worst????. detailing will come after your approval of the idea. .

need feedback please.

newconcept2jpg



old (hi everyone, hope to finish this one.

im going for the demon prince, im not sure this one fitting.

heres my "concept"(you easily can see im not good at this), end result will change quite a bit from this. my first time on this competition, first character i've made too, im waiting for your response, id really apreciate your help.
)

Replies

  • Nauh
    Offline / Send Message
    Nauh polycounter lvl 15
    any feedback please.
  • cyborgguineapig
    Offline / Send Message
    cyborgguineapig polycounter lvl 14
    I like the expression of the face, dunno about the crotch
  • Scrumpy
    I like the face and shoulders , but it doesn't quite seem like a character yet try going and doing some thumbnails.
  • woogity
    i dont know how i feel about the greentooth cogpiece

    i think you are overdrawing this try shilouettes first just for form and proportion

    -woog
  • Nauh
    Offline / Send Message
    Nauh polycounter lvl 15
    hi everybody, thanks for the feedback, i really apreciate it.

    i tried the thumbnails thing but didnt worked too much for me, so,
    heres my "concept concept", lets face it, im no good at painting, so, i have something more or less clear of what i want, i just cant represent it very well in 2D, well i do can but it will take me a lot of time, and i dont have that many time to spend on this. so, ill leave this as it is. it works fine for me, and god knows the end result will be much better with a lot of effort and your good and trusty help. :)

    in order to understand my concept(if you have problems, some people had troubles when i showed them this) please refer to my first concept.

    so here is it.

    roughconcept.jpg
  • Nauh
    Offline / Send Message
    Nauh polycounter lvl 15
    hello polycounters, i've worked all day on this thing and know my base mesh for zbrush its almost finished, so here it is what i have so far. :)

    basemeshb.jpg
  • Nauh
    Offline / Send Message
    Nauh polycounter lvl 15
    bits of zbrush here and there, this will be a long journey. :), im slow in this piece of software, thats one of my goals in this challenge, to become faster in it.

    anybody????

    zbrush1a.jpg
  • Nauh
    Offline / Send Message
    Nauh polycounter lvl 15
    some more zbrush.

    zbrush2.jpg
  • Nauh
    Offline / Send Message
    Nauh polycounter lvl 15
  • PeterK
    Offline / Send Message
    PeterK greentooth
    Nope, nobody; Because we're all keenly aware that you're not trying very hard. You're obviously a decent artist, so kick it up a notch and re-start with a more planned out concept. I think you can make something nice, so give it a go!
  • Nauh
    Offline / Send Message
    Nauh polycounter lvl 15
    !!!!!!!!!!!!!!!

    PeterK(and everybody): thanks for your words, so. i have a problem here, and i want some help, thats why i want people to tell me, hey dude, stop there you are doing it all wrong, or hey that could work, anything, as i stated before, its my first time doing a character, im no good painting, and i have a clear idea on my mind of where i want to get, then, lets say that the zbrush model i have right know its more like a concept than my actual wip character, i want to keep the main direction of what i have, but it seems nobody likes it, but i cant understand exactly whats wrong with my actual design, i know its not a master piece, id love somebody point me my mistakes and why my concept sucks and i should make something totally diferent. or how can i improve what i already have. or what should i take into account when designing my character????.

    dont hesitate being rude. i want help. really. :).
  • notebookguy
    Do you sculpt with Mud or Zbrush
  • PeterK
    Offline / Send Message
    PeterK greentooth
    consider this paint over, I kept some parts of your original concept, but modified it a bit to explain the forms better:

    I got the pose from another artist's image (in my inspiration folder), I'd credit him but his name was not on the document. I think it may have been Aaron St. Goddard.

    regardless, you are free to use and manipulate this image any way you like, I made it for you.

    linkcqk.jpg
  • woogity
    If like that paint over the sort of amorphous lower body could be amazing, its really going to depend on what kind of treatment you give that area of the body since right now its not terribly well developed. i really like the direction the head is taking in the sculpt you have, i feel like the detail in the sculpt is a bit under thought out tho, this would defiantly benefit from more work in the concept stage. If you can make up a story about your character but not get too attached then your detail work and the personality will benefit immensely. think about how this guy would play in game, and what his abilities/ origins are.

    keep working on it at this stage, but i think Peterk's paintover is a good direction for you to go for, right now the base does not transition well to the torso part.


    gl on the progress!


    -Woog
  • ericdigital
    Offline / Send Message
    ericdigital polycounter lvl 13
    I agree really go back to the concept stage and just work it out. Even though it takes you longer your going to benefit from it, you just need to learn the tools. When your sketching around try taking a smaller brush and lower the opacity on it so you can put lines down a little easier and the first one you put down wont be super bold. I like the idea of the amorphous lower body like woog said. With you current concept the thing that bothers me the most is the horns and the shoulder looks like they should be sticking forwards but instead there going up, it makes his whole frontal body really flat. Keep at it man! good luck!
  • Nauh
    Offline / Send Message
    Nauh polycounter lvl 15
    hello guys, first of all, thanks a lot for your feedback, PeterK: i really apreciate your help, really. ive made a paint over to define better some things, lets start then.

    i should have added my character description in the first place, doesnt matter, here is:

    he can stand only in the darkness, ha has to use one of his hands to keep the darkness portal open at all times. With his other hand he sucks people's souls into the deepest parts of the hell. He has one giant hand on his back, if someone gets close enough it will constrict him to death, then his soul is eaten by a giant skull demon he has on his back. he is always happy :)

    paint over explanation:

    im planning on pushing back chest horns and shoulders, if thats not very clear on paintover, i want body parts to be something slimy and shiny, thats not very clear in paintover too but thats the idea. i did some very rough darkness, just to land the idea, hands not coming on this one, they will be darkness too, i really want to use that, and they are what he uses to become people into shit and eat their souls also. i want to add some armor like bone body parts later.


    thats what i have so far, please let me know what you guys think, has got any better????.

    thanks in advance. :D

    paintover.jpg
  • PeterK
    Offline / Send Message
    PeterK greentooth
    I like that you extended his midsection a bit. I'd shy away from the "one hand busy at all times thing" because if he's meant to be a powerful monster, that sort of limitation would be pretty overwhelming.

    I would also recommend looking to some images of venom for the skin style/coloration.
  • Nauh
    Offline / Send Message
    Nauh polycounter lvl 15
    so i have new idea on this one, please let me know what you think, i will not be detailing it till i have your approval :)

    newconcept.jpg
  • Nauh
    Offline / Send Message
    Nauh polycounter lvl 15
    one more try, better or worst????. detailing will come after your approval of the idea. :).

    need feedback please.

    newconcept2.jpg
  • GaboChiang
    Hello lincqk, Im aslo new at making 3d creatures .

    But, as a newbie I can tell you that if you are not so good at painting or drawing your ideas, grab some images as a references, take a close look at them. In this case I imagine while I look at your design, that you should google some images of insects, muscles, general shape, etc. and then apply those things in ur final sketch/drawing. i.e. That doesnt mean that you should grab an insect, try to copy it and modify/deform it but to look at it, look at how joints are made and ask why their legs have spikes...etc.

    Second... ok. You want to work on this last concept. Ok. In my opinion, you should ask yourself...what is the function, skills, abilities, does bigger legs improve the speed? If speed is one of the characterisitics....Is the body aerodynamic? Is "greentooth" a god or trophy for him that he is holding it above his head?
    Is this creature going to have eyes? if not, how this creature can see... mental powers? Does a small head allow those mental powers?...etc etc.

    The design is not bad...but lacks of certain elements...what makes him special?. I know you will add details on zbrush, but solve his personality and characteristics... it may help you a lot during the detail passes that you will add to the character.

    hope this help a bit....
    Sorry for my english (is not my main language).
  • Nauh
    Offline / Send Message
    Nauh polycounter lvl 15
    thanks a lot halduke, im not good at painting, thats why the only thing i want to transmit with the concept, is just the idea of what i have in mind, and for sculpting i got my references and start copying, i promise that for this one i will make some rough concept with more detailing before start sculpting, but right now i only want to know about my design and idea, if looks good or should i skip to another thing.

    im not giving excuses, so, i want to explain my idea and answer this questions you have told me to ask myself.

    bigger legs help him to mantain enemies far from his body, reach them faster, and kill them before they can even get close to him, he keeps lower his body for the same reason, so that he can keep protecting his body and avoid higher attacks, if someone gets close enough to him or his enemy is much bigger than normal, he elevate his body very high, that way with normal sized enemies keeps safe his body, and with giant enemies he gets as close as possible to their size, he is a creature of the darkness, thats why he doesnt have eyes, he doesnt need them and in order to be able to see out of the darkness he borrowed greentooth and holds it at a high position to be his eyes and adress enemies from anywhere, greentooth been capable to see from both sides, he es human soul powered, and that thing in the chest is suposed to be a hole, where you can see into him, and that hole is meant to be his weakness, the only way to defeat him, he oppens very very wide his mouth to abosrb human souls(this last part i havent painted it).

    let me now what you think about my idea. i really apreciate your feedback. :)

    sorry for my english too. :P.
  • GaboChiang
    you are welcome.
    Ok. (i pretend that this post is something more like a brainstorm session than a thing that you must do. Obviously you take from it what you think is good).

    Ok, good. You have a storyline or a better description that allows you to develop the design of your character. If you want to keep drawing and if you think it is necessary, paint or draw the things that you say are missing...and... mmm how about this. Have you thought about giving him some props? (armor or elements of some kind?)... if you think he doesnt need any kind of armor, why is that? Does his skin is different in some parts, does he have skin?? if he has a weak spot... why he cant protect it with something... or he isnt smart and is a creature of foolness (no ofense, u know what i mean... in any story there are fool characters too) or he can protect it because he can asume a strange pose that protects that part, and by changing to that "defense pose" his skin needs to be hyper elastic... I dunno. Maybe, being elastic means that his skin is floppy when it is relaxed (like the face of a bulldog)... .ask yourself, is there a way that could make him more interesting? (colors, different surface properties (upperbody is made of humanskin and lowerbody is made of roots of trees... anything ......slime, rough skin, dirty...wet...dry...etc).

    Another thing... that i did like. You mentioned that he is capable of open the mouth widely. ok..go for it. At the moment of showing your design or the beauty shot, draw your character with his mouth opened. That will make your character look way more interesting, but that also means that you may have to desing the inner part of his mouth (look at the mouth of a shark, a dog, predator, alien, a worm from DUNE "the movie", giger designs, etc).

    good luck with the design.
Sign In or Register to comment.