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DWIV - 2D - Jackwhat

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Totally pumped for this shit! Been thinking about what to do and its a toss up between an Abomination or a Norm Clericon / Invoker.

Inspired by mrkites approach and started out with some thumbs/compositions/doodles whatever you wanna call them.

My thinking with the Norms is either;

"manipulate his surroundings or enemies."
"This character type uses magic to heal, strengthen"

I either want them to use their weapon as a kind of enhancer / medium to controlling the environments or to bond the environment to themselves. (i.e. stone arms - if youve seen Fullmetal Alchemist youll know whats inspired me :E)

With the more caster silouettes I was thinking they control vasts amount of earth/whatnot with their missing limb being the limb that fights - only its made of earth and is fucking huge?


0315DWThumbs.jpg

0315Silouettes.jpg

Replies

  • Scrumpy
    C & F are my favs like the fact you've concepted them in an environment, imagery in furthest left enviro is awesome!
  • Wicked-J
  • System
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    Still not sure where I wanna go but I thought i'd try fleshout out C, although I think ill probably do this for all of them as I end up thinking about design possibilitys a lot more.

    - Deleted the quick demonconcepts.

    - Moved an updated version of D into this post.

    There are some more cleric/priesty things in there but they dont really sell much. Not sure how i can make the silouette really pop aside transmitters and things coming from his shoulders/back. That and a funky headgear and yukata?!



    LightningMagic.jpg

    Armless.jpg
  • konstruct
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    konstruct polycounter lvl 18
    these are awesome! it would be cool to try and replicate some of the rhythm these have in 3d.
  • jerry
    I like your painting skills alot but i think the designs are rather generic. The abominations are the most interesting to me.
  • System
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    Cheers konstruct but I agree with jerry on the generic... I really favor organic shapes when it comes to designing so im going to stick to my cleric for the time being and try and make that into something more interesting.


    - Merged this up with post #4 and deleted some naff concepts.
  • Mezz
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    Mezz polycounter lvl 8
    Wow, lots of crazy ideas here... not sure what my fav is, but I'm looking forward to wherever you go with these!!

    Will be keeping an eye on your entry :D Hope to see something awesome that gets done on time!! :P
  • Enderstaley
    Great alchemy work! Top right and bottom left are my favorites so far
  • Ged
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    Ged interpolator
    yeah top right and bottom left and also C from earlier
  • claydough
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    claydough polycounter lvl 10
    Love the first 3 grey scales in the first post.
    nice gestures.
  • System
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    Cheers people - wasnt too keen on the previous batch of alchemy thumbnails. At least not the demon ones, they lacked something interesting. I dont think quick thumbnailing really works for me as I like to take a bit more time to piss about with an idea... So much so it took me over an hour to fucking sleep last night.

    Heres some more thoughtout demon orientated designs with another 3 to come;

    Cleared up some of the rough concepts in this thread too, will try and keep a decent flow of images.
    DemonSilouettesv3.jpg


    a) 4 Legs all torso and a bit horselike. Think Bruteforce / battering ram

    b) A giant Portal Guardian - I guess this is a bit egyptian inspired. Im thinking about the giant pillars being apart of his body, but if thats the case theyd need to be designed to be a bit more usable.

    c) A digger/mole type demon, pretty simple shit really.

    d) Regal demon thats more element than flesh bound, volcano styled head with his body merging with stone/lava stuffs.

    e) Demon prince thats pretty ethereal. Long particle like goatlegs ... although he will probably float about anyway~
  • Mark Dygert
    I really like C & B from the first round. Out of the latest round I like B, but he might be too close to "rumble"? Unless those are something other then pounding sticks. Maybe only do one and turn it into some kind of power infused bow or a stave?
  • coldkodiak
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    coldkodiak polycounter lvl 17
    b, from the new set. seriously, cool.
  • leslievdb
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    leslievdb polycounter lvl 15
    cool thumbs so far dude

    D on the last one looks the most interesting to me
    keep it up
  • bounchfx
    I'm thinking a mix of B and E. looks interesting so far jack, I'm rooting for you!
  • machuca
  • Mezz
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    Mezz polycounter lvl 8
    I like the look of E the best, but I'm intruiged to see more with B :)
  • System
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    Vig - Wasnt aware of rumble but good call!

    Lots of b's a few e's and some a d... its like my GCSE's all over again, only swap the b's with the d's.


    Had a quick mishmash and threw B and D together as I liked those a lot... not too sure about the outcome as I want to lower him to stoop more only then theres a risk of him resembling westers concept a bit;

    http://i656.photobucket.com/albums/uu287/justwesley0/DOMWAR2.jpg

    Hes lost some of the charms that made the individual sillouettes what they were too so hmm doubt ill stick with this as is but i do like the bulky arms!

    Will think about trying out what i can do with E and revisiting some Norm Invoker/Clericon designs in the process.

    Cheers for the support people, ill drive by your threads for some cheerleading~
    b_demon.jpg
  • Mezz
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    Mezz polycounter lvl 8
    I liked B because it had the thin shapes but still felt strong. The gorilla-looking arms on that latest version doesn't feel quite as strong, but rather more bulky. I'd suggest trying to keep the silhouette closer to the thumb, and just see what details will help push it at this point. :)
  • jerry
    I don't think this is working out too well. The arms feel a bit lumpy and they dont make much sense. Maybe you could at the original thumb like him havin two blades in his hands and have blood drop down to the floor. Maybe that sparks some creative thought. I think there is progress in your originality already between the first and last sheet of thumb so just keep it up!
  • Wicked-J
    B and D are most interesting to me.

    Nice thumbs, keep it up
  • fightpunch
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    fightpunch polycounter lvl 10
    The trouble with your latest design is that he'd fall right over as soon as both of those huge arms were off the floor at the same time, those tiny legs couldn't support the weight and as a result the whole thing doesn't seem balanced or believable. If they aren't arms and are legs then ignore me :)
  • konstruct
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    konstruct polycounter lvl 18
    WHOA- the elbows look like they have miniguns jabbin out. might be cool if there was a rotational joint in the arm that could flip the arm around to giant fist/ claw mode, to giant gun mode!
  • System
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    Yeah balance and actually fighting ability is a bit of a problem with that halfhearted version. I was looking at the colosseum pillars and things and thinking of him grasping those instead. Although i get the feeling that ive seen that somewhere before. I see what you were on about too mezz so i'll probably go back to keeping it simple with him and try stay true to that thin yet strong vibe.

    Wanted to have a quick doodle with my thinner demon design. This guy would be a strong caster type... like really strong with teleportation abilitys and corrupting the ground where he hovered above. yay pestilence.

    This time ill really go back to norms for some experimentin!
    e_vil.jpg
  • Mezz
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    Mezz polycounter lvl 8
    Really creepy but cool, I like it :D

    I could see him with something like a staff beside him--one that hovers cause he's just so powerful he doesn't need to use or hold things with his hands :P
  • System
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    I dont normally like replying without images but - Yes! hands are obsolete when youre that powerful, theyre merely ornamental!

    I wanted an excuse to design a cool weapon or staff (hence wanting to go back to my norms) but if I can throw something like that in with him (maybe 2 staffs from B?) then thatd be awesome as I do like his silouette.
  • Shagrath
    The new design is quite interesting. I really like the head and the horns, but perhaps you could boost the size of the head a bit, just play around with it and se what you come up with...

    I dont really know if you cant design weapons if you're making something like deamon prince. I cant find anything in the rules that prevents them from having someting like a staff or even something as crazy as a shadow gun or something (think "the darkness")...
  • System
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    Aint dead yet! But I am switching back to doing norms as pissing about with organic demon shapes is ... fun but not as challenging as coming up with a good costume (for me at least).

    Doodling with some norm ideas... the electric dude and a more girly looking character. I want to try out something a bit tribal/natural looking so ill tinker around with that!

    Also - playing with a softbrush is so much more fun than doing thumbnails... albeit nowhere near as quick D:
    0403rakugaki.jpg
  • wake
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    wake polycounter lvl 17
    Not to downplay your other concepts, but I think your skinny summoner demon (last image before this one) is far and away the best and most successful concept you've come up with so far. You did a beautiful job of illustrating the head, but what's more important is that it's one of the most unique demon entries I've seen so far in the competition. Most people doing demons go the rout of big creepy crawly things or big thing with giant spikes etc., but here you've got, well, for lack of a better description, a 'classy' demon. He reminds me of Jack from Nightmare Before Christmas if Jack were a destroyer of worlds instead of the savior of Christmas. I think that with some love you could have a fantastic entry with it too. I dunno, I think you struck a chord with that concept, at least for me, and I think it would be a shame to not give it at least one more go.

    Great stuff.
  • Mezz
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    Mezz polycounter lvl 8
    I gotta agree with Wake.

    This last batch of sketches... I know they're rough, but they're not really doing anything for me right now. For some reason they feel a little generic and forced to me, not sure why.

    Whatever you choose, just make sure you really love it! Be it human or demon ;)
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