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DWIV - Slipstream

polycounter lvl 19
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Slipstream polycounter lvl 19
I want to find out how the green and black roll :grin:

More random scribblings than thumbnails, as I'm not too sure where I want to go yet, but I have a couple interesting idea's. Need to fall in love with one of at some point

I'm liking 1D and 1E, 2I, 4G, and 3C and 4A inspired some interesting idea's as well. Gonna be tough finding time to work on it this week, but week after this I don't have school :D

Slipstream_thumbs1.jpg

Replies

  • killingpeople
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    killingpeople polycounter lvl 18
    That's a neat way to present your thumbs, I like that.
  • Scrumpy
    I like 3c,2b,4a and 4i
  • Del
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    Del polycounter lvl 9
    Are u entering as a 2D artist or a 3D artist?
  • Enderstaley
    4g, 1e and 2b are may favorites. I love that gridwork presentation. Cant wait to see more.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    E1 and E3 are the ones that grab my attention.
  • Slipstream
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    Slipstream polycounter lvl 19
    Thanks guys! Here's a couple more thumbnails. There's a greater number that I like in this set than the first one.

    Slipstream_thumbs2.jpg

    I really love 5a, 5f, and 8b, with my favorites being E7 and H7.

    I think I'm centering around two separate general theme's for what I want to do.

    Right now, its a really awesome, really young sniper chick that rides the fox mount and can pull off all sorts of crazy shenanigans with her rifle. Somewhat similar to Yoko from Gurren Lagann. That comes off as being a little typical though, so I think this idea needs some . . . more to take it even farther. I love it so much though.

    My other theme is a kinda of bull/Chicken mount loaded with a saddle, and bags, and weapons, and ridden by this dour knight who with tiny metal wings on his shoulder pads, and a dented, metal halo hovering about his head.

    I don't know. There are a couple other idea's I had too, and I'm sure there'll be more as the days go on, but right now it's these two opposing concepts that are torturing me.

    EDIT: @ Dreamer: Entering as 3d :)

    Back to school work grinding.
  • Enderstaley
    My favorites are B6 and H7, see if you cant push the fox idea further.
  • Deathelmz
    BINGO!!!
    hehe
    Nice Concepts
  • Slipstream
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    Slipstream polycounter lvl 19
    Thanks guys :)
    Been working on these on and off for the past couple days. Just the first half of my initial ideas.
    I still have to figure out how to push the fox further, and I'm not sure whether it should be done outside or inside the silhouette. I kind of like 2.4 and 2.2, they make him seem regal, so we'll see I guess.

    His companion is gonna be a young girl, probably no older than 13.
    For her, I like the heavyness of 9 and 13, and the lightness of 1. And 12 seems to be something of a happy medium, which is the one I'm leaning most closely towards.

    But I dunno, I'm getting mixed opinions on the lot of them. What do you guys think?

    slipstream_Initialconcept01.jpg
    slipstream_Initialconcept02.jpg
    slipstream_Initialconcept03.jpg
    slipstream_Initialconcept05.jpg
    slipstream_Initialconcept06.jpg
    slipstream_Initialconcept07.jpg
    slipstream_Initialconcept08.jpg
  • bounchfx
    I'm a big fan of 13, though elements of 14, 6, and 8 I really like
  • coldkodiak
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    coldkodiak polycounter lvl 17
    13

    and fox head 2.

    The fox steed could totally rock if done right. Let's see more.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Ooh, one of those Shinto fox spirits with lots of tails. What are they called... Kitsune? I like where you're going with him. Might be good to push the traditional Japanese angle with the human character too.
  • Slipstream
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    Slipstream polycounter lvl 19
    Thanks guys. I'm thinking of just combining alot of little elements from all of them for the final design, just need to wait till next week before I can work on it.
    @Jackablade: Thanks! Didn't know that's what they were called, but searching for that has yielded a couple of interesting results, where the phrase "demon fox" kinda failed.

    So no art update, but I did create something of a schedule for me to stick to. Can't wait to work on this more!

    Thumbnailing: March 15th-17th
    Initial Concepts: March 19th- (aim: March 25th)
    Finished Concept: March 25th- (aim: March 28th)
    Orthos of concept: March 28th- (aim: March 31st)
    Base Modeling: April 1st- (aim: April 3rd)
    Zbrush Sculpt: April 3rd- (aim: April 10th)
    Game models April 10th- (aim: April 13th)
    Uvmapping: April 13th- (aim: April 15th)
    Texturing: April 15th- (aim: April 25th)
    Rigging: April 25th- (aim: May 1st)
    Final Renders: May 1st- (aim: May 2nd)
    Composition: May 2nd- (aim: May 3rd)
    Finished: aim: May 3rd
    Overtime: 8 days
  • Slipstream
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    Slipstream polycounter lvl 19
    Here's a concept for the other idea I was playing around with. A chicken/bull mount. Before rushing into battle, he gives a might roar which echoes across the battlefield, filling opponents with fear and confusion as they think they just heard a chicken and don't really know what the heck is going on anymore.
    TBH I like the character, but not as much as the fox and the girl, so I'm probably going to go with them and flesh out their concepts over the weekend so I can start on monday
    slipstream_Initialconcept010.jpg
  • Kyler M
    Agreed, the fox and the girl felt more original to me. I liked 2.2 for the fox head, it mirrors the leanness of the arms and tails.

    The girl in 3 has a very road warrior feel, which is cool, if that's what you're going for. 9's my personal favorite.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Chicken yak! If you ran with a Mongol or Nepalese kind of theme on that one you could come up with something interesting I think.
    Thanks! Didn't know that's what they were called, but searching for that has yielded a couple of interesting results, where the phrase "demon fox" kinda failed.
    It's a pity Google doesn't come with a "poorly drawn anime filter".

    The Fox Spirits in Jade Empire might be a good reference. I suspect the only reason they don't have nine tails is because it would have used too many polygons.
    http://www.mobygames.com/game/windows/jade-empire-special-edition/screenshots/gameShotId,214585/
    That elephant guy is pretty awesome too.
  • engelik
    how is this coming?
    you have some cool stuidies here! hope you didn't give up!
  • Slipstream
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    Slipstream polycounter lvl 19
    Nope, just had to balance this against some other projects :)

    I started on the model awhile back, but I didn't want to post just the base, so I've spent a bunch of time yesterday and today working on the sculpt
    Coat folds need more work. . .

    miru2.jpg
    miru6.jpg
    miru5.jpg
    miru4.jpg
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