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polycounter lvl 18
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Steve Schulze polycounter lvl 18
No messing about this year.

Just noodling about at this stage. Trying a bit of the Andrew Jones thumbnailing technique. Remains to be seen whether it's of any use, but at least I'm having fun and have got some funky looking shapes.

rorschach1.jpg

rorschach2p.jpg

Going to sleep on this now and see what it looks like tomorrow.

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  • Muzzoid
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    Muzzoid polycounter lvl 10
    Andrew jones is always a cool guy to go off for interesting shapes.
    Its a real shame he didnt actually do any art lectures at the wellington workshop when i saw him, instead heonly did unguided demos.

    I think you might get some better results if you try this stuff out in alchemy, but this is a good start.

    Keep it up :).
  • whipSwitch
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    whipSwitch polycounter lvl 8
  • Muzzoid
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    Muzzoid polycounter lvl 10
    Abstract shape drawing program.

    Andrew jones wants to have babies with it.
    http://al.chemy.org/
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    I never got around to trying Alchemy when it was first pimped on Polycount. It's pretty amazing. I'm looking forward to giving it a full workout on the thumbnails.

    Thanks for the link, Muzz.
  • KWhite
    Good start :P, lots of thumbs, interested what you gonna choose
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    rorschach3.jpg
    Playing with Alchemy (as, it seems, is everyone else). I'm liking the mount idea at this stage. The tall, lithe mount with the small, stumpy armoured knight seems like it might work well.

    Giant crabby guy also has a certain appeal, but I think there's likely to be a few like him in the comp.

    Time to try consolidating some ideas.
  • Jaco
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    Jaco polycounter lvl 17
    The mounted dude does look awesome! I like the ant eater feel he has to him, could be an idea for a weapon.
  • Helixx
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    Helixx polygon
    Haha ya man, the mounted guy looks like fun stuff.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Different idea. I'd probably go for a more realistic, less Muppets approach if I ran with this one. Or maybe I wouldn't.
    minotaurartillary.jpg
  • gavku
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    gavku polycounter lvl 18
    ...the mounted anteater critter looks great.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Still running through ideas. Might as well get them all out of my system, even if I wind up choosing the first one.

    Bottom one might be kinda neat if it was developed further.
    siamesetwins.jpg
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    One more crack at the siamese twin idea that I had to try. It seemed like a good idea in my head but now that it's on the screen in front of me... well I dunno.
    beefyandthinman.jpg
    I mean this concept obviously sucks on a number of levels, but I'm not sure whether the basic concept is fundamentally crap or whether if I redrew the whole thing with a consolidated design for the gear, a less half arsed weapon and magic items, better proportions on the thin man and less action-figureness on the big guy, whether I'd have something with any potential.

    We shall see, I guess. Still plenty of time for experimentation. If anyone's got any thoughts, feel free to leave them. I could use a less addled mind on this.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
  • Mark Dygert
    Mounted ant eater has my vote. However, I'm not sure they're allowing mounts this year? maybe that was just "no mounts as part of the base" it might be ok if its in your character budget.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    The rules say says pets and mounts are A-ok.

    I'm certainly on the side of the anteater giraffe at this point but I want to explore all the ideas buzzing around my head before I commit to anything.
  • Ride
    I love the minotaur dude with a cannon on his back.
  • indian_boy
    i dunno about the siamese twin idea

    its a neat idea, but the execution, imho, suggests quite a bit of weakness in your characters. that's not a bad thing, if thats what is required. but i suppose in war you want somebody who looks like he could plow you down.

    two ideas you could mess with are:
    a) a super developed one half melded with a super-undeveloped one
    possibly to the extent of having a giant connected to a foetus. but he needs to evolve to protect that foetus, so u can have some creative anatomical things going on there?
    b) both equally developed, and looking as if they can work together, though they need to be conjoined at a stronger point than the head

    just some thoughts of mine. i hope you dont mind.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Not at all, Indian Boy, I value your input.

    You are, I think, probably right, particularly in the case of the most recent design. I did deliberately avoid the... what do they call it on South Park... "Conjoined Twin Myslexia" with the fetus stuck to the bigger guy as it's something I've seen in Dominance war a few times in the past.
    I'm going to have one more go at him tomorrow, see if I can develop some kind of rigging to make the whole thing vaguely plausible otherwise I might move on to other, better ideas.
  • Enderstaley
    Yea def check out the rigging before hand, if its possible then go for it. ill be awtching this thread for awesomeness
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Aha. Behold the suck.
    siamesetwins2.jpg
    There's probably a design in here somewhere, but I'm bored now. On the up side, the quasi victorian costumes and twirling has given me a new idea. A better idea! Or maybe another lame idea. We shall see.

    Don't think I'll worry about the other conjoined twin design now.
  • woogity
    dude i really dig the bottom right thumb with the little guy riding the long legged creature, i think that would be a great direction to go in if you feel stuck on the Siamese twins designs.



    -Woog
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    I'm going to try one more completely new direction and if that doesn't work out (and I don't wind up with some other hairbrained idea), I'll start developing the aardvark knight.
  • haZe
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    haZe greentooth
    Aardvark rider + bird on his flag ftw! Better yet, make his flag some kind of trumpet weapon! Kill 'em with sound!
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Well y'all asked for it. I'm on to the anteater-giraffe.
    I started by watching the Labyrinth and then did some studies of animals with interesting noses. There are more noses to come and then I shall combine them into some kind of super nose!
    animalsketches.jpg
    Pangolins have wicked mutton chops.
  • Mark Dygert
    Cool animal studies. To quote one of the greats "A nose between each pair of eyes. Noses! Noses! Every size."

    Ha, those chops are great, never seen one of those before.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Hah. Thanks Vig.


    All the way to page 13, eh. We can't be having that

    belucitherium.jpg
    There we go.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    belucitherium2.jpg
    Fixed the anatomical anomalies. Makes him a look a bit more nomral and less alien now which isn't an entirely good thing. I suppose he'll be fine once I get a saddle and some other bits and pieces on him.
  • konstruct
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    konstruct polycounter lvl 18
    nice man, he looks stinky :P
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Ok, so I was looking for horse armour references and stumbled across a design from World War 1 of a camel with a gatling on its back. I thought I had to give it a go. Not really sure if its something I want to follow. It does fit better with the whole post apocalyptic thingy than the knight with lance.
    belucitheriumgatling.jpg
    I'll keep fiddling about with a few more designs.
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    Minter would be proud!
  • gavku
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    gavku polycounter lvl 18
    hmm...to be honest man, I would worry less about what looks real etc and more about what looks cool. I think you've lost a lot of the nice shapes that you had going on with the thumb. Its gone from a really nice, sleek design, to some camel. I think if you pull yourself back from overworking the concept, you'll end up with a better result.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Yeah, you might be right. I do kinda like my camel guy but it may be worth going back and having a bit more of a play with the original thumbail.

    So many concepts to do.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    slothanteater.jpg
    Another crack at the mount sticking closely to the original silhouette. I think it looks ok, but need a bit more time to consider.
  • indian_boy
    imho, the guy needs his legs to be a tad bit shorter
    currently the mount looks a bit clumsy: as if a gust of wind would throw him down

    either give him slightly beefier front legs, or shorten him a bit.


    just my thoughts on it
    otherwise, its an interesting concept
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Yeah. I think he does need a slight tweak to the proportions to look right. Not sure yet. I'm going to do some work on the knight and saddle and see how it looks when I get it all together.

    Speaking of which, I drew up a really basic knight. Proportions are a little odd as a did a bunch of squashing and stretching to get a shape I was mostly happy with. In retrospect painting directly over the silhouette may not have been the ideal way to work but whatever.
    knight1.jpg
    Mostly traditional armour design at this stage. I quite like the simplicity and think it has a least a little of the Brian Froud Labyrinth flavour I was hoping for. I think in a competition with so many hugely complicated pieces a simple, strong design might help it to stand out. That said, I'm going to do at least one more design with a more elaborate, decorative armour.
  • theStoff
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    theStoff greentooth
    your design is looking really interesting. I agree with Indian_Boy though the legs should be shorter. You could also make the head a bit bigger. As for the rider the arms and legs might be a bit short unless thats on purpose. Anyway keep it up
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Right then, time for an update.

    Got the rider pretty much sorted. Elevations don't exactly match, but you get the general idea. I probably won't have the crotch clock in the final piece. It seemed like I needed something there and I was listening to the Hip-Hop Show on the radio. You know how it is.
    goblinf.jpg

    I'm reasonably happy with the mount now. The proportions could still use a bit of a tweak here and there, but I'll worry about that when I get it into 3d. Still going to add some bits and pieces - saddle bags, maybe a sword and sheath. I might redesign the armour a little so that it matches the goblin a bit better. Also have to design up my own version of the Greentooth Logo so that it fits the character a bit better.

    I'm also going to add a bracket thing to sit the base of the battle standard/lance in. The final pose will have the lance set in this with the flag flying out behind. I think it'll make for a more dramatic piece.
    pangolin.jpg
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Alright, way too long since I've updated. I kinda ran out of steam a bit. Things not working out, stuff that looks good in 2d looking crap in 3d. The usual stuff. Got a bit down on the whole thing.
    Anyway, think I'm going to just do the goblin guy for the comp and save the pangolin for after. Kinda sucks, but at the rate I'm going here, I'll be lucky to get that much done.
    goblin3dwip.jpg
    I wasted ages trying to get the long, tapered mask to look good but it just wasn't translating very well into 3d. I'm pretty sure i'm just going to go with the unmasked version with the new helm which obviously still needs a lot of work. I do kinda like the conquistadore look though. I'll probably still add the scale mail to the back of the helm as its a nice link to the mount. Shoulder armour isn't bugging me too. Might just have it on one side - it's all pretty symmetrical at this stage.

    pangolin3dwip.jpg
    Here's the Pangolin as he currently stands. I'm not sure the best way to do the scales. Adding them individually as subtools seems pretty cumbersome.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Not much of an update but it's something at least - a logo to be used as a mask for embossing on the breastplate and new pauldron. Image of new pauldron coming soon.
    pangolinlogo.jpg[/URL]
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Well, kinda got off track here changed direction without adequate concepting and lost focus. While I think the piece I've got now isn't terrible, I'm still not entirely happy with the direction.

    I could probably knock out a semi-passable quality final piece by the end of the week as long as I didn't get flooded by freelance stuff, but I think given I don't actually have any chance of winning a prize here I might as well go back to the drawing board until I'm completely happy and finish the whole thing off in my own time.

    Here's where I finished up.
    goblin3dwip2.jpg
    I'd still love to hear any critiques and comments people might have.

    Best of luck to the rest of you.
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