Hello everyone, I'm quite new to polycount. Have not been an active member here and my good friend Adam reminded me of how much of a good forum it is with lots of talented artists! So here I am, and below is some stuff I've done for classes last quarter.
Another Picard...
Some props inspired by the Persian Empire:
and this is what I'm currently working on aside from schoolwork, the Fightclub scene for the Game-Artist move contest:
Thanks for watching, any c & c would be really appreciated.
Cheers!
Replies
The Persian statue is another good example. You obviously have a reference photo, so pay more attention to it. Does the statue in the photo look as lumpy as the model? Are the ears you modeled really the same shape as the ones in the photo? Couldn't the made extend the same distance down the back and have much crisper edges than what you made? Ya just gotta get in the habit of asking yourself these kinds of things.
Your'e on the right path though, just push a little harder...
The fact that it's Persepolis means you should definately pay more attention and make it super nice. I've been toying with the idea of doing a bunch of Persepolis statues for ages and baking them and shit. You need to bring out the sharp lines more. The clear lines are part of what makes the persian statues so awesome.
glottis8 thanks! its actually an armor piece for the lower part of the arm, used in 18th century Persia, but everyone see it as a coffin haha whatever.
whipSwitch and Harry: Thanks guys I really appreciate the comments. Its funny cause I've got the same comments about the statue and captain picard's mouth from my teacher haha. They where both from my zbrush class, (love zbrush) but I def need more practice.