Hey everyone, here is my game art portfolio:
www.durbin3d.com
I will be graduating in 2 weeks from Ai San Diego, and I'm out into the real world! I am currently looking for a job so any critiques on my work or my site would be great. Also any suggestions to types of projects that I could do to really show off my skills would be helpful.
-anyways, thanks for looking and enjoy!
Replies
Good luck man! you look employable to me, but I has no jobs for you
your skills are in environment for sure, so Id do props and environment in a different style... or try larger landscape outdoor environment rather than decorative props.. just suggestion. also get stuff in a game engine should help.
BradMyers: I agree about the xray machine and chair, I will probably remove that as well as the chinese food stand. they are older projects that just don't really hold up compared to my newer stuff.
I took an even closer look at your site and I just noticed that everything is uniquely unwrapped cept for, ironically, it looks like the organic tree might be tiling? Id like to see the UVs from that tree man, it looks phenomenal. Its my favorite piece actually. Id love to see an outdoor area in that style.
You have a really good grasp of both hand painted and photo sourced texture creation, im jealous.
You could very easily have used tiling textures on your shanty town though. I would look into that soon and get a large piece done with a tiling texture. Its pretty necessary from what I hear, plus its much faster..
yea the tree is tiled something crazy like. its not perfect by any means but it got the job done in the required time to make it:
I have been looking at some concepts over on the freakygames web site for some good stylized outdoor evironments to pratice on. I know tiling textures is my weakest point at this time because I'm stuck between unique normal mapping vs. uv space optimization.
I hear ya, I havent tried to put unique normal maps on a seperate channel from my tiling diffuse yet either... its something I need to get used to, mapping on multiple channels... like a lot things its out of my comfort zone... but starting out, I dont really have a comfort zone anyway
You are showing a wide variety of styles in your portfolio. Some might think this isn't a bad thing, I tend to feel it weakens your portfolio. Ask your self what studio you really want to work for (with in reason), look at an artists portfolio that works at that studio and try your damnest to copy his or hers quality of work.
Good luck
is it portfolio worthy? or is it as crappy as i think it is?
also, DAMN it looks way more saturated in the post than it does in photoshop.
does it look any different than this one to anyone else?:
(click on this link for a less saturated version) http://s83.photobucket.com/albums/j298/breakneck_rust/?action=view¤t=senproj.jpg
took out the xray/chinese food stand
added a marmoset render to the bungie test page
short version:
it doesn't look too saturated
if you dont like it, keep messing with it (try new lighting)
your portfolio doesnt have any "environments" so put your damn environment in it!!
your bungie test is badass
adam
updated the building - fixed brick color and made it a marmoset render
Ajax: glad you like!
I'd say your stuff (both hand painted and photosourced) is nice for a grad. Now I'd say focus on more high quality assets for your portfolio. You've got just enough to show you can do the stuff, but need more examples to show you've nailed your workflow and would be an asset to company.
Best of luck.
-Tyler
thanks for the advice, if it doesn't really read well then I won't put it up on my site.
-its a futuristic/mechanical sacrificial altar designed to look like a vag/speculum.
I'll try to knock out 1 maybe 2 more solid assets before GDC.
Good luck and happy hunting at GDC.
* also changed the order of the images on the crane page so that the finished piece is the first image, not the last.
moar critz plz!!!
just food for thought.
But I also stopped by to say your work is great man, really nice! I think your prop work is better than your environment/scenes though, as you need a defined point of interest really in these, and lighting is a bit flat. I don't wish to be harsh, just want you to know that because your prop work is really, really good. Really liked the eastern house thing, is there a chance you could split that down in to modular pieces to show more relevance in today's pipelines? Also, showing high poly source for that... hmm. I'm not 100% sold on that, just because the high poly isn't anything major, and most of that would normally be produced in crazybump to save time.
Again some of what I say is quite subjective so take as you will, but I'll reiterate for one last time that your work is really impressive.
I would strongly suggest adding some other color to it so it doesn't look like so.
What he said. You've got some great work, but the mechanical altar is not your best. Aside from any subtext, it's hard to tell what's what, or what it's supposed to be. I'd drop it and let your portfolio be concentrated awesomeness (The crane, shanty buildings, and generator are all tits)
TITS Hahaaa
really? are you twelve? does the word vagina make you squirm? They're all adults, and they're all artists. They've seen mature-themed art before.
I don't think the piece is good enough to warrant going in - it's too confusing and not visually interesting. But I think the concept has merit, and you shouldn't ever balk at using art you've made if you're proud of it, regardless of theme.
I reeeeeeally like the tree. seems a bit on the heavy side, polycount-wise, but I love the shape and the texture treatment on it.
Good luck
portfolio looks good. One thing though: Is there a way to look through the pieces of your work via a slideshow, rather than having to go back and choosing a new piece each time? If you do I missed how to do it. If you don't, I think that would be a great little addition.
Duude, I love that wrench and that tree. Really awesome style.
Glad you got your portfolio up! Good luck on the job search.
I personally took the altar off the site because i felt it wasn't good enough. I didn't think I would be explaining it as a vag that eats people but its funny none the less.
Sectaurs: the tree tri count limit given was 2000 so I didn't attempt to optimize too much.
Tumerboy: wow- now a penis monster animation is a little overboard. That just screams unprofessional.
Brokendragon: do you mean like a next button function? if so no I don't have that but that is a good idea and I could add that pretty easily. Or are you talking about the lightbox style?
Keen: Whats up bro? yea, what has it been, like a year and a half later?? took me a while to start making things I felt portfolio worthy. glad you like it! means I'm getting better.
hahaha. but was it well done?
./edit your surreal 2d pieces are great btw, love them!