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polycounter lvl 8
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willy-wilson polycounter lvl 8
I thought i would make a thread to just say hello and let everyone know a little bit about myself. I started working in 3d about 5 years ago during my freshmen year in highschool, when i took CAD and Drafting classes. I took classes for it throughout the rest of highschool, around my 2-3 year of these classes i fell into a program called blender. I strated modeling and doing some pretty crappy stuff but the learning curve kinda drew me away. At the begining of my 4th year the classroom was upgraded and we got many new programs to play with, one of them being maya. I used it a little but never really got the hang of it. now, being out of highschool i use maya everyday. Just for fun pretty much. I would hope to someday make a carrer out of it and im trying to get into art school at the moment for media arts and animation, at the art institute. I really hope i can make it, and do well. I guess ill show some of the stuff ive done with the help of digital tutors and some messing around. I have just very recently gotten into lowpoly, so not much of it but i am working on something right now and i need a little help. Heres a pic of it. What i need to know is how to make the water simi-transparent using the shaders. Im using the realtime maya cgfx shaders i found on the forums, very nice work by the way. If anyone could help that would be great, below that is just some other stuff ive done.
Capture-6.jpg


[ame]http://www.youtube.com/watch?v=BO2mZJ2p30g&feature=channel_page[/ame]

[ame]http://www.youtube.com/watch?v=gBQBiVLBbq8&feature=channel_page[/ame]

[ame]http://www.youtube.com/watch?v=1M2U4Zihkjo&feature=channel_page[/ame]

[ame]http://www.youtube.com/watch?v=H9-1pf-x0t0&feature=channel[/ame]

light_testtextures.png

skinthing.png

Capture-5.jpg

Capture1.jpg


shader.jpg

Capture-2.png

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