So I have been working on a 3d character concept off and on for a little while now. I thought I would post up a thread to get some feedback on what I've got so far. I know there are some problem areas like parts of his ears and necklace, but If there is anything else that yall wanna say, feel free!
I have the low poly entirely modeled. Right now I am working on the high poly sculpt and baking out sections of the normal maps and ambient occlusion maps. I would really appreciate any tips when it comes to zbrush or normal maps in general since I have little experience with either. This is actually my first model to get normal maps, yay experimentation?
Here are a few images:
any input on how to improve the character or model would greatly be apreciated.
peace.
Replies
here is the character sheet i worked up for this character to give you guys a clear idea of what i am going for, i am having some difficulties baking the his hat so i may post up my problems later but i am pretty sure i know how to fix it.