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Doom 3: Phobos - Concept artists needed

geX
geX
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geX polycounter lvl 17
Hello everybody.

I'm a level designer called geX from the unofficial Doom 3 mod called Doom 3: Phobos. We have been very busy with updates these past months, so now we thought would be a good idea to start recruiting some people.
We are in need of 3 kind of concept artists. But we will get into that later in the post.

So what is Doom 3: Phobos all about?

Doom 3: Phobos is a 3 episode project which continues the story in Doom 3. It is set in between Doom 3 and its expansion pack, Resurrection of Evil. Doom 3: Phobos will feature more variation than the original 2004 game, and will bring back more of the traits that made the original Dooms successful. It is a very exciting project to work on and we are very happy about it.
You can read more and see our recent updates on our website:

www.tfuture.org/phobos

Enviroment concept artist:
We could really use a guy to aid us finding and finetuning the style for episode 2. This episode takes place on the mars moon phobos. This is a newer base than the one in Vanilla Doom 3, and that's why we want to make this base stand out and be very different from vanilla Doom 3. We already started working on this episode, but it would be nice with some input from others.

qualifications:
- You can draw Sci-fi stuff.
- You Can find a style and keep it throughout your concepts.

Charecter Concept artist:
Even though we do have a bunch of new charecters and enemies inside the game and modeled. We still have a few on a list that we want to include. But we don't have a concept for them yet. This is not just monsters but also charecters like soldiers.

qualifications:
- You can draw Scri-fi stuff.
- You Can draw monsters and freaky stuff.
- You can make side and front view concepts to make it easier for our modelers.

Prop concept artist:
We need one to draw and design props for our maps like crates and barrels. But also more complex stuff like doors. Here you need to stick with the style of our different episodes.

qualifications:
- You can draw sci-fi stuff.
- You can find a style and keep it throughout your concepts.
- you can make side and front view concepts to make it easier for our modelers.

If you find this interesting you should sign up on our Forum and show us your work under the Joining team future. Then we will contact you after we have reviewed your work.

Or you are welcome to PM me on this forum.

best geX

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  • geX
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    geX polycounter lvl 17
    We just updated our site today with a new devblog. Come check it out on www.tfuture.org/phobos

    We are still looking for new members :)
  • Deathelmz
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    I FUCKIN LUV DOOM

    The Queen

    thequeen.jpg
  • geX
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    geX polycounter lvl 17
    We just released a new devblog.

    www.tfuture.org/phobos

    And for anyone interested we are still looking for concept artists.
  • geX
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    geX polycounter lvl 17
    We just released a new devblog on our site regarding hell

    www.tfuture.org/phobos

    We are still looking for talented people to join our ranks.

    Animators
    We need animators for our characters and our new monsters, but you will also play a major role when it comes to our cutscene and story stuff. This is a job for someone who want a little bit of cinema experience, but also want to do the normal game animations.

    Level Designers:
    We are looking for level designers who are able to help us finish up and develop new maps. Episode 1 is almost done building wise. but episode 2 and 3 still have empty maps. So if you are good with IDtech 3-4 and want to help out in a very talented team, this is for you!

    qualifications:
    - Tech/base
    - Organic/hell
    - Outside (Mars and Phobos)

    Modelers
    We basicly just need modders who can do either charecters or props. We are in desperate needs of talented guys who can easily go in and design new stuff and texture them by themselves. We got the lists they just need to be done.
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