Hey guys!
Been quite some time since the last time I posted here. Been really busy with my internship and real life stuff. This is the first personal project I've had time with in ages. :P
I wanted to make something steampunk-ish for a steampunk contest on deviantART, so I googled steampunk and I found this really cool watch a japanese guy made.
This is what I have so far on the highpoly. Before I go on to texturing this one, I'd love to hear some feedback from you guys.
Thanks!
Replies
Thank you,
you have a good point. I wasn't sure on how to go about modeling straps. But I might come around to change it before I move on to texturing.
Thanks man! Yeah, I love the design of it. I gotta buy one!
The non sub-d? You mean the unsmoothed one or the lowpoly? I haven't made the lowpoly yet if that is what you meant.
Thank you, I'm really glad you like it.
Thanks man!
Yeah, I got tired of not having a standard rendering technique, so I sat down one day and tried a few different techniques. It's really nice to see that I can present my models in a proper way finallly. If you want I can show it to you?
Cheers!
Haha, I'm glad I didn't mess up entirely.
Oh yeah, I'll definately post the textured version here. I'll most likely post wips of it too. I feel my texturing isn't keeping up with my modeling, so I can use all the help I get.
Thank you all guys!
I'd like to see how you set it up, it's always nice to see other peoples methods.
This is how I do it. I use maya though, but I'm sure it's not that different in the other application.
I create a Blinn material (not sure what the equivalent materials are called in the other apps) with a very low Eccentricity and high Specular Roll Off, and the colour is mid-grey (default in Maya).
I render 3 different passes. The default pass, ambient occlusion pass and a specular pass.
Also, the lighting isn't the same for all my scenes. I do a lot of test renders to see what looks best and make sure I get the highlights where I want them.
Then I open them in photoshop and put them in layers in this order (top down):
Specular (Linear Dodge (Add))
Ambient Occlusion (Multiply)
Default (Normal).
Sometimes I duplicate the specular layer and adjust and edit it to get the result I want.
Oh, and a good trick is to always render in a higher resolution than what you're aiming for in the final image. When you down-size it go to "Image -> Image Size" and set the size you want. Also at the bottom at that dialogue set the method to "Bicubic Sharper". After that you can do a "Filter -> Sharpen -> Sharpen" if you wish.
I hope this helped!
(I've had the good fortune to visit this steampunk guys studio, his business card is hologram fireworks!)
well.. apart of that it´s quite nice
What seems to bother most of you is the thickness and hardness of the straps, so I decided to make them a bit thinner and a little softer. Also made the glass a little more bulgy to make it a little more stylized. Oh, and I made the butons on the straps bigger too.
If you like this I'll start working on the lowpoly.
Btw.. I'm working on the lowpoly now, and I'm wondering on how to go about making the spring? Just a cylinder? Won't that result in strange normals? *puzzled*
Also I think a cylinder will work just fine for the springs.
I think what AimBiZ is referring to is that the buckle strap is missing.
Excellent modeling man. Thumbs up.
Cleaning the entire house and working tends to be time sinks. -_-
Right.. So I will make the straps thicker again and also fix the buckle strap. I can't believe I missed that detail. Also I will try and add some stitching to the straps. Gonna be fun to see if I can do that without Zbrush.
Oh, and do you want me to add some more details to the clock part? I don't know if it's good as it is or if more details would make it better?
Thanks again!
I think you should add some of the details from the face on your ref image. I think its taking some of the original charm away from it without the asian symbols and verbage.
Also, exactly what AimBiz said about the straps. Theres no way to adjust te size atm =b
I was under the impression that everyones problem with the straps were they were too thin, not too thick. Thats what I was thinking anyway o.O
More nitpicking. I want the leather circle-ness under the face to be less perfect
As far as the clock face itself goes, I might suggest making the tiny little number dots just a tad bigger simply for the sake of getting a better projection out of it.
Great stuff!
Thanks for the advice! I'm gonna try, and hope it doesn't ruin the looks of it.
Thank you.
I'll have an update for you today.
Thank you! Glad to hear I didn't mess it up.
Seems to look great to me. Though its strinkingly torture devicish. haha.