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Getting the most out of the pandora.

polycounter lvl 10
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Muzzoid polycounter lvl 10
Hey guys. First post on the forums. And just to keep up the tradition that newbies tend to do and that is to ask a question on something...

But hopefully this isn't as trivial as most :poly121:.

I am currently working with a programmer to make a multi player fps in a short amount of time for the Pandora, which to those who haven't heard of it is a opensource handheld console, that is just about to hit its first production run.

Even though it is a hand held it is pretty powerful for its size. Allegedly having enough power to run quake 3 with ease.
http://openpandora.org/

and here is a 3d demo running on it.
http://www.youtube.com/watch?v=wnr4HCIoFlk&eurl=http://openpandora.org/blog.php

Anyways I'm not trying to sell the machine to you, but what i really want to hear is your opinions on what technologies we should look at to try and get the best visuals out of this thing as possible and we need to have a pretty darn fast art pipeline.

I'm thinking to just keep the textures at a diffuse and specular, and put all the work into them.

Anways any input would be appreciated.

~Muzz


Im actually salivating at the thought of the low poly goodness...
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