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[WIP] Cave-troll

I have an idea to create something similar to the cave troll seen in LOTR, though I may modify it slightly. I want my low poly to be around 8-10k triangles (slightly next-genish).

here is the workflow I will complete;

BaseMesh
Highpoly
Lowpoly
Unwrap
Texture


I am currently working on the high poly at around 30k polygons.

I started off by modifying my base I use for mud box sculpts.


BM

hp4ll5.jpg

HPL1

hp1vz3.jpg

HPL2

hp2dx6.jpg

HPL3

hp3wg9.jpg

HPL3 - 2

hp5va1.jpg

HPL4

hp6kv7.jpg

HPL4 - 2


hp7hw9.jpg

HPL5

hp8nr8.jpg

hp9zf2.jpg


I think I'm nearing the end of the high-poly, this is my first attempt at a high poly sculpt so I understand it isn't as detailed as sum - I believe I have all the large form as most of the main detail that will bring out my low-poly mesh.

Will probably Loose the scar on his lower shoulder.

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