does anyone here use this application?
i read that with a preimum accoutn that you can create games for the xbox 360 and i just want to get some thoughts on what yall thought or if u have screen shoots of the UI that would be great
I use it to make a game for the Microsoft imagine cup. You will need to know a whole lot of c# to make something decent. There is no UI what so ever. I believe there are some applications written with XNA that let you make 2D games with a UI but i haven't used any of those because our game is 3d.
its not really a application but rather a collection of code and a code editor. There are some tools for the torque engine like a level layout tool (placing primitives and meshes) and some 2d level editors but its more a tool for programmers.
if you are more the artist guy check out unity3d - which will be soon avaiable for windows too http://unity3d.com/
XNA is a great initiative for hobbyists. But it is definitely not artist-focused. It is not technically a toolset or even an engine. It is a collection of programming libraries that are geared toward game and interactive application development. Probably the most appealing part of XNA for artists is the inclusion of a content import pipeline. (so you don't have to do any of the low-level coding to get your models in-game)
There are actually quite a few 3rd party XNA projects that you can use to make XNA game development faster and easier. One of the more popular is Flat Red Ball, which is focused towards producing 2D gameplay titles with 3D graphics.
Those are good suggestions, claydough. The only problem I see is that they are both monetized. (not free) Although they are affordable, for the kind of prices they are asking for I would sooner just grab an indie version of Unity3D.
Only if the teams walk the walks and gets something playable and polished done, even if its just a 5 minute vertical slice. The quality of your work will have to do all the talking, especially when you have no industry experience.
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Good luck.
if you are more the artist guy check out unity3d - which will be soon avaiable for windows too
http://unity3d.com/
There are actually quite a few 3rd party XNA projects that you can use to make XNA game development faster and easier. One of the more popular is Flat Red Ball, which is focused towards producing 2D gameplay titles with 3D graphics.
http://www.visual3d.net/
What does this have to do with XNA anymore??