I want to make a 1024 wide x 2048 tall image and I realized I've never made that before. Do I just let Chuggnutt do a 0 to 1 fit and NOT maintain aspect ratio (stretches it across), then render to texture as 1024x2048?
EDIT: I guess I'm just confused as to how I make it look 1:2 in the EDIT UVW window as well?
Replies
Yeah chuggnutt drops it. I figured it out. His works, just not on the first try. I had to close the EDIT UV window and re-open it to get his ratio working. I thought I was doing something wrong but it is apparently a bug.
Thanks.