6 months old news, but still sweet to find out.
Hey Kolby, any chance for a tag team live or video-on-demand workshop(s) with Ken Finlayson - I'm assuming he's still at bio?
From:
http://www.cgchannel.com/news/viewfeature.jsp?newsid=7917&pageid=1
After being very successful as a freelance artist, you recently joined Bioware as a principal artist. What drove this decision? Did the game have any influence in your decision?
My decision to join Bioware and quit freelancing was motivated by many factors. The freelance market has changed a lot over the last few years. When I started out there was much demand for individual character-artists who could produce a few assets a month for a studio, but in the last 6 - 8 months a lot of studios I was talking to set-up outsourcing deals with companies in China, India and Korea. Obviously I couldn't compete with their prices, and I found myself doing a lot more collectibles and print work, and less and less games.
Game development really is my passion, I'm a huge gamer geek. When I was freelancing, I really missed the team dynamic that comes with working in-house at a studio. Working closely with other artists is really inspiring and keeps me creative and motivated. When I wanted to return to studio work, Bioware seemed like the natural choice. They're one of the most respected studios in the industry, known for highly-polished, story-driven games that always receive awesome reviews.