I really dig the creatures - those zbrush scuplts and concepts. They've got a really believable feel to them. They're a little odd, but creatures ARE odd. We're digging up fossils all the time, or discovering things in the ocean that are incredibly interesting, shapes, sizes, functionalities. And you're getting a good feel for that in your creatures, it makes them really believable.
Great stuff coming along here. Keep up the work and keep that reference, inspiration, and patience close to heart. I'd love to see more of the traditional head bust sculpts taken further!
This time I modeled a base mesh in Silo instead of starting with a sphere in ZBrush and retopologizing. I can upload the basemesh if anyone thinks it could be useful for them
Here's my 2 cents; keep up working on those humans and study alot more anatomy. I cant't see any use in making all those random sculpts as they all lack the same thing, the feel of muscle/flesh underneath the skin.
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Keep going mate, I'd love to see more.
This time I modeled a base mesh in Silo instead of starting with a sphere in ZBrush and retopologizing. I can upload the basemesh if anyone thinks it could be useful for them
I also worke a little more on this guy:
EDIT: added some color
[ame]http://www.youtube.com/watch?v=J5M6Dg4D1Fk[/ame]
Good luck
http://www.polycount.com/forum/showthread.php?t=74845
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keep it up
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