So for my portfolio class i am going to be modeling a series of characters based around my idea "gladiator planet"
the idea is basically this planet of alien gangsters, thieves and scum travel the galaxy to kidnap and force its inhabitants to compete in their gladiator tournament.
I'm going to be modeling a human gladiator, a mount and its rider, and a beast.
Here are some concepts along with my progress so far on one of the models.
Here is my first pass on the mount. I just wanted to establish the silhouette initially..now im going to go in and fix my tris and polyflow in places...im also going to break up his silhouette abit on his neck and around his joints with flabs of skin.
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The big thing to point out here is that the back of the saddle is going to have some heavy design to it, but i'm going to sculpt it in zbrush. I want the designs to look alot like the designs on the gladiators helmet just to have a consistent element of design to make the models look like they belong to the same universe.
Currently working on the mouth piece and the rope that the rider uses to steer...i don't know what that's called on horses.
next im going to zbrush it...and try out the retopology tool. I've never done it so i think it's time i pick up on that.
These are quick sculpts...and im just doin the head. to establish the skintype better and faster.
This one is more of a Jar Jar skin type....
i'm goin to do a couple more...one more of the elephant type...and the other abit more lizardy.
So i need some help
I actually like this one best...and will probably go with it.
I'm going to try and import it into max and bake some nice lil texures. if my computer can handle it.
I can't decide if i should let the normals capture all of that detail on the back...or model some of it. If i decide to model some of it, im going to retopo the seat and just use that one.
we'll see.
good work, I say let the normal map do the work for you on these details. Looks real good man
Every piece of armor is going to have this very stylized detail to it.
slowly, very slowly but surely starting to dish out these normal maps.
So far i have the saddle, teh chest armor, and some of the smaller bits normal-ed.
I'm gathering reference to start sculpting his skin soon. I'll probably start that up today after class.
One thing that sticks out odd to me is all of his straps. I know you want to keep this game ready poly but I really think they could be made with geo and it wouldn't kill your count too bad.
If you look at some of the insane work of Ben Clark he has his straps basic modeled out and throws some normals on them but still they pop so much more with the geo. http://www.benjaminclark.net/html/work/02.html
If they are modeld and im just blind i think you need to push the height of them more so they read.
Keep up the good work though, really liking this.
So i'm going to go with this one for now.
I'm going to obviously do alot more work on the concept.
ah thanks man. good idea. I was wondering why it looked so detached from the mount.
Jim
Thanks man. It's no team excelsior? hah