..then saved, closed Max, re-opened it later to realize my mistake and now I am here posting about it.
I have a tree trunk, this one infact:
I want to unwrap its rendermesh as painlessly as possible. If I need to, I'll use Roadkill once I get in to work tomorrow as I cannot set it up to save my life here at home.
So, can I do this in Max 2008? How the hell do you use the pelt mapper? I've tried this sequence of button pressing:
- Edit UVW modifier
- Select the edges for the seems
- Convert Edge selection to Seem
- Select a face
- Expand face selection to extents of the seems
- Pelt
- Pick an axis for the planar
- Edit the UV's
- Nothing's happened
WTF?
I cannot find the Spline UV unwrapper that Max 09 has either, which is bogus.
I suppose if I have to I can do it the super-pain-in-the-ass way and start stitching faces together and deal with the mess afterwards. If all else fails, I mean.
Or I can wait. But god dammit I'm inspired and we all know thats a terrible thing to waste.
Replies
Step 2: Try point to point seams, or make sure you're hitting "Edge Sel to PELT Seams". Either way they need to be blue seams not the standard green.
Between steps 6-9 you should have clicked "edit Pelt Map" and then a box should have popped up, with a button that says "Simulate Pelt Pulling". That's where the magic happens. It also helps to scale up the stretcher frame. If you don't simulate a pelt pull, nothing happens... and then you post on ploycount saying WTF I'm a nub!? =P
They also improved the pelt mapping workflow GREATLY in 2009.
I shall give these suggestions a go, thank you!