Hello there, i'm new here and ever started with a problem
, the real is that I was looking for a solution for a problem and found polycount.com wich have lots of MD2 models, thats a very useful site, then i came to this forum that appears to have a helpful community and there's my question...
I made an model on Wings3D and I want to export that to MD2 to use with an game engine, I know how to that with Milkshape, I also know how to animate there on Milkshape too, so I made the model and animated it but i'm having trouble when assigning the name to the frame numbers, like(1-10 = walk), I know that frames 1 to 10 are walk but how can I assign that frames to the name walk?
Note: This can be on milkshape or any other freeware program(cuz milkshape is the only one i bought).
Note²: I'm not who have the problem, it's my friend who's making the game with me, he's modeler and i'm programer but he dunno english, and I don't really know why i've writed in first person
Note³: Sorry for bad english.
Replies
But I want to know how the quake modelers did that, even if it uses code I can try to do that.
Because he's not going to use a quake2 engine. He just need to assign a name to the animation frames that way i'll be able to use a script command: Yeah it's pascal...i know that's very old and slow :poly141:
But with that command i'll call the animations at the time I want, but that need to have a name.
I don't think MD2 format stores any animation segment names, as EQ said for Quake2 it was just a consistent list that the game used, and every model had to match up.
I may be wrong though - surely if you're a programmer you'll have no trouble looking up the MD2 format definition (I believe it's online somewhere), and seeing if there are any data blocks in it for storing animation names and frame ranges.