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Unreal 3 editor mesh problem

izu
polycounter lvl 11
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izu polycounter lvl 11
Hello there, I'm new here but I've been lurking for a while.

I'm having a bit of a problem, or at least I think so, regarding a mesh I've been working on. It's a character, part of a school project where I do more in depth work in modeling and texturing and then take it into unreal 3 editor.

When looking on my character in the mesh preview it looks horrible in certain lighting angles. I've put together an image to show you what I mean.

ut3editorhelpdt7.jpg
w822.png

I personally think it looks ok when the light is from below, but I want it to work from all angles. But I don't know what I've done wrong, my guess is it has something to do with the smoothing?


And try to ignore the hair, it's still a w.i.p. :)

Thanks in advance for your help

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