Hey guys here is an art test I did recently... I thought I would share it with you guys
The rusty version I did for shits and giggles, I only had to do the clean version.(it also exists in gray I'll nab a pic later)
Anyways thanks for looking, all feedback is appreciated.
Replies
I had a very short time to finish this piece(only 3 and half days from scratch) so a few things here and there went unaddressed , I'll mess with those things just a little further.
Thanks.
It's hard to tell, but it looks like you could use a few of the vertical loops on the seats, and probably the loop that divides the tires down the middle without losing much of the shape.
The art test was for a company in Utah called EatSleepPlay. Can't really say much more than that because of an NDA.
I hear good things about you man, we should get together sometime and exchange stories. I'm a good friend of Ron's.
-yeah the pictures are just screen grabs. I will set up a render stage for them some time.
Cody
-Thanks for the comments man, unfortunately I did not get the job so I'm still on the hunt.:)
The cable can prolly use a few more bends though it's for an art test.
http://artofmendoza.com/IMAGES/GALLERY%203D/Eleanor_Large.jpg
Yes there is a little bit of shine to the seats and some other little things..will re-render some other time.:)
One thing to note on this is that if it's destined to get a reflection/cubemap on it, you'll need to watch the geometry lines. The way the polys flow affects how the reflection is displayed. Best thing to do is a to get a viewport reflection shader and see how things look.