web business
i want some guidance guys and a little info from your experience
i have last week taken a domain name
www.3dkernel.com
and created a neat site out-there , now i want to have some money back to me !! ..
i don't want to deal google , i want another ad sense service providers
how can i earn money from my site , i think it's well designed , but in case that i have put ads the site should contain free video tutorials and models ...
i have knowledge in the blender game engine field , i can make a series of video tutorials for free , now the site traffic will increase , so that the ads will give a more rate of money monthly
do you guys have any suggestions ?
Replies
I have no personal knowledge of ad money, but in the case of a few blender game engine tutorials, you won't get that much money from it,
in the best case it'll pay for a bit of the traffic.
On a serious note. Looking at the content I would find it hard pressed for you to be able to make any serious money where you could live off.
Your best bet right now is to just try to get enough people seeing your site. If you have a regular steady audience, than you will be able to sell advertising space to anyone looking to reach that demographic. If your primary content is going to be Blender tutorials, than you are going to run into a slight problem looking for advertisers. No one is going to pay you to advertise Blender or the software usually associated with it, because most of those programs are open source. Of course, you might be able to sell add space to other 3D package developers like Pixologic or NeverCenter. Blender has been known to serve as gateway drug that leads to the purchase of commercial 3D apps.
I don't think the focus of your site at this point should be genarating add revenue. That's something usually done later in a site's lifespan. Even site's like Penny Arcade didn't start selling add space until they had a regular readership.
It's hard enough to make a successful FREE site, and near impossible to make people pay for it.
You have to provide something people can't live without, even then they will still try to get it for as close to free as possible. If they can get what you offer for free from someone else they will. The only time people buy out of kindness are:
- When you're a girl scout with big weepy anime eyes.
- When you're running a hot co-ed carwash.
- When the animal shelter posts its going to start making room for new arrivals...
Notice none of those involve websites...
Honestly, just set the ads up on your site and see what happens...
example = this tutorials
http://www.3dkernel.com/3dk/frst_tut_3dhead_nose.html
http://en.wikipedia.org/wiki/No_(band)
A good tutorial is well written and easy to understand, your English is OK, but not great.
Honestly, want to know something that might be worthwhile? Make the website a blender tutorial site in your native language. I'm sure there's plenty of people out there that would find a 3d tutorial site targeted to the Arabic community very useful.
created long time ago [two Years]
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i hope you like them .
and some topics on engineering .
actually it's disprating a little .... but no problem
give me a quote
This is a very good point. Even popular Blender sites like Blenderartist, Blendernation, and Blendermaterials loose money or barely break even. For the most part they operate on donations only, with the occasional add from render farms, third party render engines, and freelance Blender developers...not exactly a gold mine.
pump out a large quantity of solid, generic models that appeal to as large as possible a target market. pimp the stuff out in packs with free samples, and peddle it to all the independant game maker sites; torque, gamedev, quest3d, etc
you'll need to identify a successful buisness model and try to emulate it.. its very difficult to invent a successful buisness model..
do you know any kind of an e-exhibition where i can sell abstract art like above ?
those abstracts were experimental and 2 years old , i believe i can make even more cool ones .
thanks for your comments .
http://dhiaeldeen.deviantart.com/art/Alarm-fluids-111748157
now , the sale ,
in which form can i sell it ? , only print ? , whenever someone wants it , hey pays for them and they give me a % ?
i'm browsing the faqs but actually it's not brief nor clear .
PS :- English isn't my native language .
thanks
Edit :-
oh , !! , i was looking for a place where i can sell it as "art" not a "product" .
they don't give much profit in my opinion , i will give it a try , lol ...
EVEN if you managed to sell one or 2 of something... what will that get you a couple of bucks?
Think of how much you would have to sell for any real profit? And honestly do you really think that is possible at this stage in your experience.
You seriously need to focus more on making yourself a better artist and think a lot less on becoming a millionaire with some stuff you scribbled out in the infancy of your talent.
Everyone has told you over and over and over and over in a total of 2 freaking threads. I know English is not your native language. But the point has HAD to sink in at least a bit.
You are NOT going to get anyone on here to agree with you that yes it is possible for you to just start making a decent amount of money with your art at this point. You can make a dozen threads and the truth will still be that you need to learn to be a better artist before you start selling.
People on this forum will do all in their power to help you improve if you want to put in the effort. But be prepared to really work.
These days, that is what is necessary to turn a consistent profit and make a living off of a website. The only way to get around this is to first attract hundreds of thousands, if not millions, of regular visitors to your site. Unfortunately, posting Blender tutorials is not going to get you that kind of traffic. I'm all for such content, but I am definitely in the minority. The kind of sites that are able to generate that level of traffic are humor and comedy sites that don't charge for viewing their content. And those sites usually bolster their income by selling "merch."
You can't make a website commercially viable in this economy without some decent marketing behind it. You have to understand how to promote your site as a brand, with extension into other revenue streams. Most designers and artists need to focus on using their personal site as a portfolio first. Extending it into a profitable business is something that you can do after you have generated enough content to support such a strategy.
I didn't know they were brothers ha ha
PS :- i have more than 20 unique visitors daily , it's getting popular .