impressive work, from the screenshots the only thing I could crit is that the lighting looks a bit boring but Im sure with players in a match it would look more interesting
Hah!I really like your screenshots.
"sexy sentry and sticky bomb positions!"
Way to funny. I'll have to check it. With out playing it yet i couldn't say for sure, but it Looks like the pyro has a huge disadvantage on the control point.
Ged:
You're right about the lighting and other people have mentioned it as well. I need to lighten the whole thing up a bit, that's for sure.
mikezoo:
Thanks.
I've done a ton of testing on CGTalk's TF2 server and most of the classes seem to be pretty evenly matched, or as evenly matched as possible. You'll definitely have to take out snipers before you try to capture the point, but there's plenty of cover and routes off to the sides which are really great for more close-range classes.
Replies
"sexy sentry and sticky bomb positions!"
Way to funny. I'll have to check it. With out playing it yet i couldn't say for sure, but it Looks like the pyro has a huge disadvantage on the control point.
You're right about the lighting and other people have mentioned it as well. I need to lighten the whole thing up a bit, that's for sure.
mikezoo:
Thanks.
I've done a ton of testing on CGTalk's TF2 server and most of the classes seem to be pretty evenly matched, or as evenly matched as possible. You'll definitely have to take out snipers before you try to capture the point, but there's plenty of cover and routes off to the sides which are really great for more close-range classes.