it looks like you took apart the mesh and flattened it with the edit mesh modifier before planar mapping it. ? so if you hide the edit mesh the UVW mapping modifier will still planar map the object, just without the modifications you made with the edit mesh. hence the differing results (I don't know why it worked differently in max 8 )
im not sure why you've chosen to do it this way, so all i can suggest is skipping the edit mesh/uv planar map in the stack and just unwrap the object by hand...
and of course splitting up an object will screw with the vertex order so the uvw unwrap will be invalid....
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im not sure why you've chosen to do it this way, so all i can suggest is skipping the edit mesh/uv planar map in the stack and just unwrap the object by hand...
and of course splitting up an object will screw with the vertex order so the uvw unwrap will be invalid....