Gday, I'm in the process of making some sci-fi textures, but using 3d for its basic shape, and rendering to a texure using the diffuse setting.
But i have a problem with the lighting when i render it, the lines and groves are un evenly lit for some reason, there are no lights in the scene or anything, so i dont know where its coming from.
maybe some of my settings? Here is a screen of the problem.
The circles are the problem areas, and the arrows are what it should be.
Replies
BUT you shouldn't save what it shows you in the render preview window. In fact turn it off, because what it shows you in that window will always be wrong. Go and dig out the file it actually saved to view your results. A diffuse pass should have no lighting info at all, just color in this case it looks like it should be gray. Unless you check on "lights and shadows", if you did then you should set up some lights because its going to capture the default lighting every time and it will probably change from render to render. But if you set up some lights it will be the same.
thanks for your help yet again