ok so yeah ... this is my 1st attempt at box modeling. I'm no where near done but i wanted to show what i have done.
i still got to fix a lot of the topology but i wanted to see what you all think.
Here's the character sheet i started with, curiosity of my room mate.
Special thank to my pre-lumber jack friend seforin for threatening me to post this here or i would be cursed with male genitalia in my face
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The eyes in the drawing are pretty big compared to the side profile of the drawing too
And I agree that huge bag at her chest should be splitted and resized- only pornstars have such huge soccer tits.
This is a drawing my room mate made like a year ago, i just pulled it up to model it ... I just recently started to do life drawing but i am still far from good. But practice makes perfect!
i asked him to draw me something and he was like "eh ok" and he drew someone with exaggerated features and crossed eyed and ... terrible ... i hate her eyes ... i hate him so much right now ... his laughing at me ... i want to stab him ...
the body needs some work, proportion wise, but it's nothing you can't fix easily. the tits need a massive overhaul though, to be honest.
your loops are good, but you're not blocking out your forms.
For instance, take a cylinder. If you merely follow a front and side projection of it to model it, you'd get ... a box. That is why the chest and torso area look boxy on your model. Best advice : try to not work in front and side orthos. Keep the image planes in there for the occasional reference, but work freeform, in a maximized perspective viewport.
Also, grab some good physical reference. A decent action resin kit will do the trick. (avoid the over busty, spoon-eyed anime figures). This could help aswell :
[ame]http://www.amazon.com/Modeling-Figure-Practical-Craft-Books/dp/0823030962/ref=sr_1_1?ie=UTF8&s=books&qid=1232791958&sr=8-1[/ame]
Tutorials suggesting to stick to orthos are either 10 years old, or cover mechanical objects.
Good luck!
I was thinking of maybe covering it up with her hair (when i get around to that).
Hope this could help (I made it very angular to stress the facial planes - obviously that would be smoothed out a little) :
You need to get these bone planes right first, then, smooth things out.
Good luck!