Hey guys. i'm working on a highpoly scifi turret/cannon thing... i'm still not sure yet if it's firin lahzors, bullets, ion's, condensed energy particle sometings..
hehe anyway, i have a rough concept i'm using, but other than that i'm kind of doing it as i go along. C&C welcome.
still to do - panels, wires, etc - i'd say i'm bout 35-40% modelling done
Replies
C&C anyone?
believe it or not its like 1.6million poly's
I think you need to decide what sort of gun this is first. For example, if it fires bullets or shells you'll need some sort of breech mechanism, to allow for the loading and ejection of the cartridges; or perhaps some sort of magazine containing the shells. If it fires energy, I think it would be cool to see an energy source with cables connecting to the gun.
Also, how does this gun pivot? There doesn't really seem to be a movable joint connecting the gun to the base. Not to mention the connection of the gun with the base looks rather flimsy, on recoil it looks as if the gun would just break off.
I think the actual modeling is nice, you just need to work on the concept more; make it more believable by incorporating actual artillery function and design into the concept.
it is unmanned and fires super power mega explosion lasers.
okay i've decided to go with Energy ball shell styles.. like bullets but not gunpowder.. energy...
here's two renders. the first one it's unloaded ( i havent made the bullet mesh yet) the second one is loaded and i need to cut some holes out so it can move foward without weirdly piercing through mesh.
okay i've decided to go with Energy ball shell styles.. like bullets but not gunpowder.. energy...
here's two renders. the first one it's unloaded ( i havent made the bullet mesh yet) the second one is loaded and i need to cut some holes out so it can move foward without weirdly piercing through mesh.
i dont know why but these renders dont seem to do it justice...
i still gotta strengthen that bottom support etc, a whole lot more details
As for the design I would suggest, that you try to cover some of the vulnerable parts of the gun with some kind of plating or armor. I think guns and turrets are usually build this way to protect them from being damaged or destroyed to easily. At the moment I would expect our Gun to be serious damaged if it gets a direct hit by a grenade
Addditionally I'd like to see some references in scale. How big is that thing? 2 meters, 10 meters tall. I can't tell up to now. Maybe add some kind of entrance or fire control-area if it's supposed to be huge. Or if it's supposed to be smaler finer details are needed.
So far my ideas. I'm sure it will turn out great.
I also thought there needed to be some big thick cables coming out of the back, but that won't do if It's rotating 360. You could still probably utilize them, but you'd have to make sure the cables go from the gun to the rotating portion of the base or from the non-rotating portion to the ground. Actually that could be cool. Have some power cables or something running across the ground to the base of the turret.
Also as Lamont said, the turrets should probably be connected. You already have those thicker parts on them which don't seem to be for anything but looks, make them part of some brackets or something that clamps down on them.
This last one is just mho, but I liked the turret better with just the 3 legs and think you should have just evenly placed them around the circle to supply the support. Oh, and right now the legs seem just kinda plugged into the base. There isn't any supporting geometry for the connection.
Overall good work tho. You've got me thinking about making a turret now as well and I'll be following your progress.
EDIT:
and a photoshop paintover of where it could glow
not that there's anything wrong with that
Last thing, think of every piece as a part of a functional mechanical machine. Go wild on the details but make it somehow believable.
nice progress! keep us posted.
i think it looks very cool as it is but the back is missing some controls maybe?
Nice design though but i think you can take it further with the help of some of the suggestions already posted.