Hello,
I have a problem in 3Ds Studio Max, with a 128x128 tiled texture, that is inside in a 256x256 map.
I cropped the part that i'm interested inside max, in the material editor. As you can see, if I crop exactly a quarter from the map, Max don't take exactly the texture, it takes more.
If I minimize the cropping a little, I have a weird artifact where the texture is tiling... (although is a bit better than previous values)
If I put this texture in the upper left side of the map, I don't have problems, the cropping is correct, with the 0,5 values.
It's a bug from max, or there are other alternatives? Please help me!
Thank you!
Here is in Photoshop, it shows that the texture is perfectly tiled
Here are the ugly seams, with the 0,5 values:
Here is after the tweaking