Hello,
I have a problem in 3Ds Studio Max, with a 128x128 tiled texture, that is inside in a 256x256 map.
I cropped the part that i'm interested inside max, in the material editor. As you can see, if I crop exactly a quarter from the map, Max don't take exactly the texture, it takes more.
If I minimize the cropping a little, I have a weird artifact where the texture is tiling... (although is a bit better than previous values)
If I put this texture in the upper left side of the map, I don't have problems, the cropping is correct, with the 0,5 values.
It's a bug from max, or there are other alternatives? Please help me!
Thank you!
Here is in Photoshop, it shows that the texture is perfectly tiled
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Here are the ugly seams, with the 0,5 values:
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Here is after the tweaking
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