Home 3D Art Showcase & Critiques

Bedford - Brothers in Arms : Hells Highway

Hi everyone!

Wanted to share one of my works done for "Brothers in Arms: Hells Highway" game ;)

Polycount: 8690 tris, broken version 8000 tris.

Textures : 3x (1024x1024) ( difuse, normal, specular), working (PSD - 2048x2048 each) - Mentalray renders.

Soft used : 3dsmax 9, Final Render, Mentalray, Zbrush, Photoshop, MAXON Bodypaint.

C&C welcome!

bedfordnightshotdodgeassp6.jpg
MR pre-rendered :
img.php?image=11572_Bedford_Night_Shot_Dodgeas_122_988lo.jpgth_11572_Bedford_Night_Shot_Dodgeas_122_988lo.jpg th_11578_Bedford_Night_Shot_Dodgeas2_122_627lo.jpg

Realtime :
th_11842_Bedford_dodgeas3_122_1044lo.jpgth_11833_Bedford_dodgeas1_122_717lo.jpgth_11840_Bedford_dodgeas2_122_181lo.jpgth_11857_Bedford_dodgeas4_122_596lo.jpg

Wires:
th_12470_Bedford_wires_8690p_122_1040lo.jpg

Burned version:

Pre-rendered (MR):
th_12577_Broken_Bedford_Dodgeas3_122_145lo.jpgth_12569_Broken_Bedford_Dodgeas_122_699lo.jpg th_12575_Broken_Bedford_Dodgeas2_122_49lo.jpg

RealTime:

th_12708_Bedford_broken_realtime1_122_68lo.jpg th_12709_Bedford_broken_realtime2_122_183lo.jpg th_12711_Bedford_broken_realtime4_122_738lo.jpg
th_12734_Bedford_broken_realtime5_122_170lo.jpg

Replies

Sign In or Register to comment.