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Hiring - Realtime Worlds - Senior Animator

Senior Animator

REALTIME WORLDS – creators of the no.1 hit game CRACKDOWN, are looking for a Senior Animator to join the art team on their latest, cutting-edge, AAA project - APB.

Responsibilities

· Ability to consistently create high quality animation primarily for characters, but also for weapons and props.

· Ability to achieve realistic animation style using both keyframe animation and motion capture data.

· Taking direction from the Lead Animator to produce animation that is visually and functionally consistent with the rest of the game visuals.

· Work with the Lead Animator to assist in pre-production tasks – such as the creation of character motion trees and animation set lists.

· Work with other members of the team to provide balanced solutions to both technical and aesthetic related issues.

· Maintains a strong knowledge of innovative game production technologies and techniques.

· Should provide technical and artistic leadership to the development of the product.

· Mentor and lead by example less experienced artists, providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth.

· Will assist Lead Animator to lead the animation team – which will involve a degree of management responsibility.



Qualifications Preferred

· Degree or diploma from Art College in either Animation or related course.

Experience Required

· At least 4 years experience in the industry. (preferred, but slightly less experience will be acceptable)

· At least 1 year experience as a Senior Artist.

· At least 1 published games under belt.

· Must have good experience using 3DS Max and Character Studio. (Other equivalent 3D apps also acceptable)



Knowledge/Skills Required

· Must have a strong portfolio demonstrating high quality character animation – displaying realism and personality.

· Should have a strong understanding of classic animation fundamentals and principles.

· Knowledge and experience of rigging and skinning characters a definite bonus.

· Must be excellent problem solver with a very good understanding of the latest game processes and art techniques.

· Must be a good communicator both internally with entire team and other departments, etc.

· Must be able to adapt to the style, techniques, continuity and quality of artwork as set by the Lead Artist.

· Must be willing to take art direction well.

· Must be organised and capable of producing work to tight production schedules.

· Should be pro-active in the solving of art-related problems for the game.

· Must be highly motivated.

· Must be able to work well within a team.

· Should ideally have an active interest in video games.


References Required

· Should provide at least 2 recent references that demonstrate wherever possible suitability to the specific requirements of the role in question

If you are interested in this position, please send your CV and portfolio along with any current package details to: jobs@realtimeworlds.com and include Senior Animator in the subject line.
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