Started working on a game with some friends, and started to learn some 3d max since the program the guys are using supports it. Hopefully it looks OK
Also I strongly encourage anyone who looks at my work to crit it in anyway possible. Thanks!
Concept image (quick drawing)
First attempt 3d max, used Nils Kosters Typology, since It seemed like he got the most out of his polygons
again first attempt while rigging, however had some difficulty with hand rotation seemed kinda warped.
More refined look for my character, i came up with this concept through 5 other sketches, not sure if it's the best looking one but partners seem to think so, might be a bit too monochromatic though
Working also on the background they wanted to make a forest prop, so i gave em one however its still somewhat incomplete
Thanks for looking at my work and I'll update soon!
Replies
I like your 2d stuff. Please post some more.
Older concept art going to integrate it into the game possibly
Progression had some trouble and needed to twink it a few times, OK! so onto character 2!!! Also i think i should break out of the template i made, for doing things that fit the template polygon, I think it would look a lot better just my lack of experience tells me to try keeping it simple first, then when I do get better I'll be able to do greater things. BTW thank you guys for the Nice comments if, if you see anything you think is incorrect plz plz plz point it out Thanks!
have newer stuff... just photo bucket isn't uploading :poly127:
Concept monster
Quick Sketch
Ps any crits welcome =D
Really looking forward to what other stuff you have to show!
Edit: By default lighting I mean Max's default lighting. All it does is cast a single light from the camera, so the rims on objects will go super dark.
Some stuff I have worked on recently. I was wondering however, is my edge flow alright? i know I'm suppose to make it squares but I've seen people using triangles... and triangles makes it so much easier.
In addition to this i was wondering if there was anything in brush that could turn my stuff into a bump map or something like that which would make it look high poly even though it was low poly?
Anyways will put lot more stuff this summer
I've been testing out how to make the uv maps more 3 dimentional but its tough but painting over the seams tends to help
Bunny= 582 poly
Ogre = 460 poly