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cs4 3d painting and networking?

polycounter lvl 17
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seforin polycounter lvl 17
Hello I just got my hands on cs 4 and ive been eager to test 2 big things.

1 being its 3d paint application and 2 being its networking.


now for the 3d painting side Ive figured out how to use the tools and move and such and I Was testing on a base mesh I had uv unwrapped to paint on...


but my question is how do you have it transfer to the uv unwrap and bake what you have painted on it?

I cant seem to figure that part out.


2: with networking does this work with 3d models as well? I dont know anyone else who has cs4 as this point so I cant test much of anything just yet.




Anyone whos played with it , it would be awesome to get some input! :)

Replies

  • renderhjs
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    renderhjs sublime tool
    A.) you already paint within the UV you epxorted the model with,- if you click on the layer thingy (a mess GUI) you can goto the difuse texture for example by doubleclicking or some context menu thing.
    Another document should appear showing the UV- spaced texture - save that one and you have your texture
    or did I misunderstood your question?

    B.) you mean loading or openeing files from a local network e.g LAN ?- why not. I am not sure though if your 3d model gets updated if you reopen the PS file. At least not if the 3d file is modified outside

    personally I think the navigation and performance are yet a disaster- it already went horrible slow on my computer with a low poly model - I dont want to imagine how it behavse with a regular mesh.
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