*UPDATED 1/14/11 on last page*
Hello,
My name is Heber, I am an artist from Vancouver B.C.
I thought it was a good time to introduce myself and start posting some work and being more active on this forum.
Anyhow my portfolio can be seen at :
http://www.heberalvarado.com/
This is the latest character that i started over the holidays, hes still very rough in places but a new set of eyes would help at this point.
Going to pose this guy up and texture it if i get a chance,
Description:
Its basically a warhammer character (chaos marauder class) which is a character that is brute and powerful and fights mainly with a handheld metal weapon but also has a mutated limb or is able to turn its skin into metal/plating to further protect itself. It was heavily inspired by all the great warhammer concept art i found online.
Btw great forum guys!
-H
Replies
my useless rig hates your lightbox plugin tho... Cant we please be over the white boarder and fade out yet?
free hosting blogs ftw!
:P
Focussing on the marauder, I have no idea if this is based on any pre excisting concept, but the only thing that throws me off is his tiny hand. It just looks out of place to me.
But perhaps there's a reason for it (aside from aesthetics) maybe it'll hold a bunch of muscles/sinews that controls the big lobster/squid claw.
Personally I'd rather see it more incorporated/melted into the claw.
Anyway purely personal taste ofc, otherwise looking solid
Great to see you around here, your stuff is looking hot.
cheers,
Gav
microneezia: thanks a few people have told me it buggers up on their pc as well, i gotta figure out another solution i think maybe like you said going full blog style.
pestibug: its not from any particular concept i just pieced it up as i went along , thanks for your feedback the more i look at it the more it bugs me as well i wanted it to stand out away rfom the claw so i didnt melt it in more but i think im going to repose it and have it gripping around the claw. cheers.
Gavin: thanks, glad you like it ..finally time i came on here (been lazy) hope all is well for you.
Afterwards he can have a nice snack with the part he has a hold of and left over inside the claw?
edit: watch your complete portfolio, GREAT!
Ok some crits, the mandible needs more volume, obviously he doesn't have lips but you need to increase the length of the jaw to avoid him looking child like and fragile.
I like the glove, there is subtle tension across the fabric but I think the pants need work. The folds and tension points feel quite arbitrary and you need should spend some time working on this.
I think the muscles across the side of the chest and ribcage need attention, serratas anterior muscle transition to the obliques reads badly and since he's bare chested I think its worth the effort.
Glad to see you posting here and day hello to pum
edit, solid portfolio too.
As for the WIP here, it looks pretty cool and I like the idea. I would do something more interesting with the chin area if that is all that will show on his face. Also, what is the scale of this guy? Right now I see these skulls on his belt that look tiny. Like he's collecting squirrel skulls or something. Anyways, I realize that this is still in the works so you were probably going to do something about the stuff I mentioned anyways, but these are the main issues I see ATM.
Anyways, great portfolio, and I look forward to seeing this character develop.
[Edit] Aww man, that is sooo cool you got a 3d print of a few of your models... I'm so jelous.
It's not a surprise your works are featured on Gonomon.
Would be great to see more creatures from you as well.
Cheers.
spacemonkey : thanks a lot tim! i will work on those things you pointed out as now that you mention them they seem really wrong to me now too , thanks!
johnyraptor : agreed, scaling that down right.
bradmyers: thanks for the feedback , i agree about the chin area but the skulls are tough ill see if i can scale them back to at least make him feel really tall but not giant.
cheers,
thanks everyone for all the great feedback.
Can't wait to see more.
oozero: demo reel? wow that was awhile back i cant look at it without cringing now.
glib: Thanks for the feedback i like your ideas actually ill see if i can incorporate more of that stuff you mentioned into the rest of the mode. As for the shoulder spike there is a hole in the metal part of the armor but i realized you cant see it in any angle i posted.
cheers,
turn around:
http://www.heberalvarado.com/portfolio/wip/Chaosturn.mov
Ibuki, did this for fun not completely happy with it but it was a quick thing at least:
And this is my current w.i.p I work on when i get some time away from my fulltime job and the extra freelance work on the side, still going on this here are some wip shots in order so you guys can see how this came about:
body:
working up the clothing and testing some polypaint:
detail work on the model:
Render test, vray and some geometry hair:
I'd tap that.
hazard: Id like to make her hair more like the sculpt yes, in that render it is pretty much a basic cap consisting of a few hairplanes,