Toadman is looking great in his outfit Nice sculpting too, kickzombies - wish I could do that kinda stuff.
In awe of animators who have to mess with facial rigs all day long and manage to stay sane. This is the 4th character I've rigged today. Not sure if I have the patience to do any more for now.
As usual, model is by the talented corv - I'm just rigging, skinning and animating/posing it.
That's really cool looking, Lampoly. Looking good so far too, Mefix. I like all the gears around the base.
Finally done for the day with this character. Needs tweaking and such but almost there. The in-game facial system adding mood to the various facial morphs:
Dummeh loving the progress..
Mefix I like the detail in the mechanics of it, its a nice touch..
Josh that has some real character would love to animate it!
Gir as usual looking ace! Not a fan of the render thugh its a tad drab.
added height mapping, and the tiles now have textured sides.
the textures 'm using are VERY TEMP. they are hacked up secret of mana tiles and will be replaced one day. this wasn't meant to be an art project, but it's slowly turning into one :P
Now, on to dropping in arbitrary meshes instead of those unsightly rock cubes
@Ruz: all your characters have this imo. to strong bump black contrast in them- it makes them look like made of wood or other very hard materials.
Maybe change presentation techniques (rendering), the shader or add a AO pass to the difuse texture so that it blends more smooth between all those almost hard edges.
Nice hair technique though
I did a self portrait sculpt to have printed and give to my Mom as a combined Mother's Day / b-day gift. Other pics of the print here. The glasses are still drying, but will be on in the final.
That's really cool looking, Lampoly. Looking good so far too, Mefix. I like all the gears around the base.
Finally done for the day with this character. Needs tweaking and such but almost there. The in-game facial system adding mood to the various facial morphs:
That's looking pretty good
Gotta get the upper lip, nostrils and cheeks to move around a bit. The muscle(s) that control the lips connect and run under the nose, people also flare their nostrils during different emotions.
Are you using just morphs or are there bones in there also? Are you animating in the engine or in a 3D package?
worked on the sniper rifle barrel, going to fill up the corners on the inside, sand it, and apply a layer of fiberglass,
probably get this done around the weekend
Is that choice of colour not going to give you some major headaches? Especially at night?
nope, just forgot how to do a manual white balance so its autobalanced and therefore very saturated, also was to lazy to test the other auto balance modes :P
Replies
just painted the office
In awe of animators who have to mess with facial rigs all day long and manage to stay sane. This is the 4th character I've rigged today. Not sure if I have the patience to do any more for now.
As usual, model is by the talented corv - I'm just rigging, skinning and animating/posing it.
Nice clay render.
Biggest issue is to figure out how to deal with recoil for 3 cannons
Base is to be from plated metal, need a ton of welding seems and a more solid base.
Feedback appreciated
Finally done for the day with this character. Needs tweaking and such but almost there. The in-game facial system adding mood to the various facial morphs:
[ame=http://www.youtube.com/watch?v=kpAhP_d7OMc&fmt=22]Facial Animation[/ame]
[ame]http://www.youtube.com/watch?v=XbfLEveXRBk[/ame]
Dummeh loving the progress..
Mefix I like the detail in the mechanics of it, its a nice touch..
Josh that has some real character would love to animate it!
Gir as usual looking ace! Not a fan of the render thugh its a tad drab.
I'll get pumping out a texture tomorrow
Started this brawler chick over the weekend, want her to be all tattooed up and maybe some brass knucks
added height mapping, and the tiles now have textured sides.
the textures 'm using are VERY TEMP. they are hacked up secret of mana tiles and will be replaced one day. this wasn't meant to be an art project, but it's slowly turning into one :P
Now, on to dropping in arbitrary meshes instead of those unsightly rock cubes
Is your script still putting down cubes only or does it know to just fit a single top plane when the "sides" are hidden?
edit: woohoo, models!
Thanks man the next render I do wont be as blurry also. I had the marmoset res way too low.
slum - looks great
ericdigital - nice technique. she looks scary:)
worked on this yesterday and this morning. Tackling the hair now, though
I will make it whiter I think
Got t rebuild the mesh I bake with. Normaly I just use level one of my sculpt, but it
wasn't very tidy, mainly around the ears as you can see
Maybe change presentation techniques (rendering), the shader or add a AO pass to the difuse texture so that it blends more smooth between all those almost hard edges.
Nice hair technique though
I am not going for 100 photo real look
I might mess around more with AO though
I see already Clint , but needs some work more.
Go on.
I did a self portrait sculpt to have printed and give to my Mom as a combined Mother's Day / b-day gift. Other pics of the print here. The glasses are still drying, but will be on in the final.
That's looking pretty good
Gotta get the upper lip, nostrils and cheeks to move around a bit. The muscle(s) that control the lips connect and run under the nose, people also flare their nostrils during different emotions.
Are you using just morphs or are there bones in there also? Are you animating in the engine or in a 3D package?
Looking cool tho keep it up
mee too
Is that choice of colour not going to give you some major headaches? Especially at night?
worked on the sniper rifle barrel, going to fill up the corners on the inside, sand it, and apply a layer of fiberglass,
probably get this done around the weekend
nope, just forgot how to do a manual white balance so its autobalanced and therefore very saturated, also was to lazy to test the other auto balance modes :P
had some energy after work for once