Well for my next project i wona make a cool invader zim scene, with GIR at the main 3d model. well i could not find any good pics i could use so i made my own...
I wanted to do a quick bit of industrial design so here's the must have piece of urban vinyl for this season: A transforming hip-hop battle tank. The model would transform correctly in real life, apart from the tracks which detach and can be repositioned. BTW, the mikes on the turret signify all the sucka MCs that this valiant little fellow has slain.
Got a day off work (woo!) so i've been doing some folio stuffs. Worked on my base man for a bit, got a bit bored and went mental with the inflate brush.. Then decided that the fatty was a good base to work from to remake one of the first characters I made a couple of years ago. Just throwing mesh at him at the moment! - Looking forward to doing some serious fat folds.
yea theres no feeling of weight and form there at all. I've only balooned them with the inflate brush at the moment I'll stop dossing around with the fun stuff and fix the underlying character! :P
working on texture efficiency. This is rollin with 2 512x512 blended together with a Lerp term. There is a unique normal map for the asset with the tiling normals added to them.
I'd focus then on using one material call (one texture per pass) and maximizing UV space for the asset. 2 textures is overkill for this. A detail normal (a tiling normal map) is probably ok, as that will be shared across many assets and already loaded into memory.
The model failed to show for tonight's figure drawing class, so we drew portraits of classmates.
The eyes are a bit off and there are some other things I'd love to go back and fix, bit I already spent forty minutes on this and it was probably best to call it quits.
the contrast is great, the eyes are pretty off like you said. Could use a bit more lines hinting the muscles of the neck. Top of the head shape looks odd, could just be hair/angle, but would of lighted up the gester marks like lower on the picture. Normally if you place one eye in the center (horizontally) portraits have a better and more interesting composition, not a rule but it can help!
oh the eyes looks like their looking in different directions.
But the contrast and the highlights really make this piece work. I really enjoy how the the black is barely used, makes for a soft image.
well i was sitting here and didn't know what i wanted to do and there was a Maglite on the desk so i just started to model and well heres where i ended up. Texture is very WIP, but heres what i have so far.
heh, its always the big hands and no, there is no player in mind, just a character. Its based on concept which was just meant to be a strong, physical dude. I have actually reduced his hands from the concept, but looks like a lot of people find them still too big, will change then heh.. cheers!
The model failed to show for tonight's figure drawing class, so we drew portraits of classmates.
The eyes are a bit off and there are some other things I'd love to go back and fix, bit I already spent forty minutes on this and it was probably best to call it quits.
It's vine and compressed charcoal on newsprint.
Looks great swizz, that's some awesome work. A lot of respect goes out to people who dare to venture away from Ctrl-Z and layers. =P
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Finally found some time to work on this:
kind of want to finish it
Wait, it is awesome.
St.Joris- those materials look really cool!
Ani, You could probably put almost anything you do on t shirt, or make prints and they would sell like mad!
Ani: I would gladly eat that dog. It is awesome.
Joris: Great texture work on the shield!
I wanted to do a quick bit of industrial design so here's the must have piece of urban vinyl for this season: A transforming hip-hop battle tank. The model would transform correctly in real life, apart from the tracks which detach and can be repositioned. BTW, the mikes on the turret signify all the sucka MCs that this valiant little fellow has slain.
much, much cooler than any other 'game art' culture stuff
i whipped up this a few days ago... still some stretching and other stuff to fix.
Here i put a few concepts i drawed on PS for Majestic, drones, insects...
I will have finished more little models very soon, with less than 2500tris and one 512x512 texture .
havn't touched the glasses yet
This is the best thing!
A new sign (1593tris) for the Red base in ctf_decker. It's a red herring... which with the next series of props will probably be explained a bit more.
Nice rollin, the subtle details work well.
Rollin, the face markings work really well.
Awesome! Working on that map, you've really nailed down the TF2 style
did some more work on this guy while trying to get some inspiration for UC.
The eyes are a bit off and there are some other things I'd love to go back and fix, bit I already spent forty minutes on this and it was probably best to call it quits.
It's vine and compressed charcoal on newsprint.
oh the eyes looks like their looking in different directions.
But the contrast and the highlights really make this piece work. I really enjoy how the the black is barely used, makes for a soft image.
By BigErn77
Love your stuff swiz!
but overall it is looking good
Realtime screengrabs with Xoliul's awesome shader and Max 2010 AO turned on.