So decided to dick around with ZBrush for the first time, loaded up my basemesh, saved it as a tool, closed ZBrush, re-opened the tool later to find it fully white, like so:
I am a complete idiot when it comes to ZBrush, so could anyone tell me what's going on?
/e The other tools load up fine.
Replies
Also, what format are you importing? .obj? try another one. Also, try flipping the normals.
The fact that it looks fine in the preview but bad in the viewport actually to me seems to be a Zbrush Materials/Lighting screwup or setting.
the background is the give away here, it changed from a gradient to solid mid grey, i think this saved in the tool.
It's set to preview.
if there is only 1 subD try export an obj, and then create a new tool and load up the obj, if there are several then do the same thing, just divide the model after you import and load up the subdivisions.
under tool dropdown, go down to texture, and make sure colorize is turned off ?
Just restarted, seems to work fine now. :shifty:
Bit OT, but is there a way to prevent the lips from tarding up when subdividing?
Muddy
Zbrush
/e And how to change the canvas color?
for the lips, you can either add a few more loops at the border, or crease the inner most face loop by hiding everything but those, and hit crease in the modeling dropdown in the tools menue.
I wouldn't suggest doing this very much. SMT should be on almost all of the time because without it you get a bumpy look in places you might not want. A person should just sculpt most of it out anyway. Using pinch around the lips after you sculpt a bit out will help keep their form.