Hey everybody, I am starting my New Year's resolutions early this year and one of those is to become more active with my artwork in the online community! Here is a small sample of some of the 3D low-poly projects I have been working on over the past few months. I am omitting the work I feel is lower quality just to avoid embarrassment. Comments and Critiques are more than welcome...
All images were modeled in 3D Studio Max and textured in Adobe Photoshop.
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This is some really cool work buddy, I think the only crit really I have (where are the wires?) is you need to rethink your UV space just a bit. For example, that gold lock on the chest has about 2/3's the space that the chest itself has, and there is no need for that.
Also (just some nit-picking here) but the pirates hook has some crazy detail (Is that a normal map? or did you bake in an AO from a high poly version?) it just looks out of place with the overall style of the character. I say broaden the design on the hook a bit so its not AS detailed, and it should fit in much better.
Also, for the alpha feather, just give it a bit more bleeding room so it blends better (get the average of the blues) because right now it has a blackish outline.
All in all, very fun and well executed characters man, looking forward to seeing more from you, AND WELCOME!
EDIT: Oh and I just checked out your portfolio link, and man, you have some GREAT character designs, very inspirational man.
I'm interested to see the stats on your stuff, wires, polycount, texture sizes.
Checked out your gallery too and crap you got some nice work! Just looking at your gallery makes me want to put together a project tonight.
Thanks for taking the time to critique my work, I will definitely take what you said and make use of it! And I'm glad you liked my 2D work. I do 2D illustration and animation predominantly as my job now and I am just trying to round out my skills a bit with some 3D.
I'm curious about the face of the pirate
I was wondering about that...I take it most professional models all the pieces are connected in some way. I know for Zbrush and Normal Mapping everything has to be connected right?
I'll see what I can do about that beard!
Ha ha still love that character man, it looks like it would belong in a ratchet and clank inspired universe or something, love it.
All that stuff about connecting geometry makes sense. It was a toss up whether or not I was going to connect the geometry or not. I'm afraid simplicity (aka laziness) won out in the end. Since these are more for personal use than for any in-game projects I figured I could squeak by. In the future I will make the effort to connect all parts when applicable.
As for the Ratchet and Clank comment, thanks! I love the style of those games and I use a lot of the concept art from games like that as reference when I am coming up with characters and ideas.
Thanks again for all the feedback. Probably the most in depth critique i've ever had on any of my 3D models.
No Prob!
Thank you very much!
Thanks! I saw your stuff before in a link on Ben Mathis' website a while ago, you're work totally rocks!!