You could try making the brass/golden parts darker in your colormap to make them look more like metal. Specular is additive, so a darker colormap will give bigger contrasts and make it look more shiny/reflective.
thanks vik. here are my final texture sheets.. so I'm prettty sure that I can move onto another model now lol again thanks everyone for your help and posts!
I'm still lost at what is the moving component of the door or what the scale is - I think it would help a lot if you rendered it cracked open or have something recognizable to its sizing...
It's a very confusing feeling - when you like how something looks but can't imagine its analog in real life...
nice work. For future reference, you've got a sizable amount of wasted space on your maps and could pack them much tighter than that to maximize your texture usage.
Replies
I'm still lost at what is the moving component of the door or what the scale is - I think it would help a lot if you rendered it cracked open or have something recognizable to its sizing...
It's a very confusing feeling - when you like how something looks but can't imagine its analog in real life...
Pure bickering - move on