When i Bake normal maps through Ultimapper, all i get in the texture is black. It happens when i try to bake any map weather it be AO or Normal Map. I've tested this on a cube and have gotten the same results. My low rez mesh has tangents and ultimapper applied.
Any idea why this would happen?
Replies
Might have better luck over at xsibase.
If so:
Do you have more than one texture projection applied?
If so:
Do you have the right texture projection selected when baking?
If this doesn't help, you may want to post some screenshots.
All as you said are current and look fine. There are not additional projections. Just the one. I initialy used "Unique UV's" for the low poly "game" model. THe high rez has no tangents and no UVs. I did however try a test by creating a new scene, created a box, UV'd the box with Box mapping, then duplicated the box and teccilated it. Then applied ultimapper and repeated the process to bake and I still got a black texture. I'm leaning towards a wrong setting but i am not sure.
if its more than one object, you need to create a group with all parts, and select the group..
i think it would be easier if u posted a screenshot or something, wer all fumblin in the dark here
1. It's a bug in 6.5 that was overlooked.
or
2. there is still a setting or process i am missing.
This never happens on 6.01 though. It's consistent throughout any scene i open weather it be old or new. I just dunno.
http://www.filefactory.com/file/a000b45/n/Ultimapper_Sample_rar