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3D Generalist wanted at Digini

Hello Polycounters,

We are looking to add a really great full-time artist to our team. Our team members are given the responsibility to take the lead in their assigned areas and are considered key to the success of the company. This means that you will be involved in not only day to day development but also help set the direction for our products. For enthusiastic and willing candidates, this is a great opportunity to grow and take their career to the next level in a fun and challenging environment.

Currently we are looking for a generalist 3D artist (Model, Texture, Animate) with experience in various content pipelines.

Requirements:
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Knowledge of Max, Maya and XSI
Can produce game-ready assets
Ability to create character and environmental content


The following additional skills will be advantageous:
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Knowledge of Blender, ZBrush, Lightwave and MotionBuilder
Worked on shipped game titles
Experience with HLSL


Additional Responsibilities:
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Be willing to get involved with our community
Be willing to test all areas of the product


Web Site: http://www.Blade3D.com
Email: Jobs@Digini.com


Company Overview:
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Digini, maker of the powerful and innovative product "Blade3D", is set to change the playing field for hobbyists, independent, and professional game developers. Blade3D enables people of all skill levels and disciplines to bring their creative visions to life. Available with an innovative subscription based pricing model, Blade3D has affordable options from everyone from hobbyists, to independent developers, to professional developers. Blade3D will also include an integrated marketplace, allowing Blade3D users to easily buy, sell, and exchange game-ready assets within the community.

Based just east of Seattle, Digini is comprised of a tight knit group of talented developers with 90+ years of industry experience between them. Our senior staff have been involved in every aspect of the business and understand the challenges faced by game developers today. With the impending commercial release of Blade3D, we are excited for the future and look forward to adding fresh new talent to propel our team to the next level!

Additional information about the team and Blade3D are available at http://Blade3D.com.

Replies

  • Rob Galanakis
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    I worked with Digini briefly after my last job, and would have come on board if I didn't have the chance to work at BioWare- the people are very passionate and know their stuff, and they are in it because they believe in the tech and tools they have worked on so passionately for years now. It would be a very good opportunity for anyone who has an array of skills, wants to work for an indie company, on a product they can help steer, and really believe in.
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