I am working on a shot gun for my game Nation Of The Dead. The gun right now is at 326tris, but before it was at 1.3k tris. This is the first gun i have ever completed. I am proud of it.
I need to unwrap it but I don't know how to unwrap things good enough so I can texture them.
Replies
Here is a picture of the gun with the reloading piece thing(i dont know the name)
But I have no clue how to make a texture for it. I have photoshop Element 6 and I think I still have PS CS4 demo...So if anyone has any tips on how to make a texture sheet that would be great!
Hope you like it!
EDIT!!!(FORGOT IMAGE)
Just use that script and open the picture in PS and you have your wires on a sheet.
Thank you for your help
Thank you.
Crits:
- The pump shouldn't touch the stock. When its resting it's a few inches away. I think you slide it back to eject the shell and forward to load a new one.
- The second barrel is actually a magazine that holds ammo, they are normally the same size.
- The barrel and the magazine are normally joined at the end for stability and there is normally a pump stopper along the way.
- The pump grip is normally pretty wide, about 1.5-2x as wide as the stock.
- The barrel looks kind of small in diameter. They have large barrels with no bore, because they fire large slugs, or scatter shot, either way, they are big shells that need to move a lot of metal. A bigger barrel would also help fill in the gap between the magazine.
- I'm not sure if you modeled it off of reference but gathering some more. Not only will it give you some ideas for details, help with your proportions but it will help give you direction when painting the materials. Personally when I dig up ref, I come up with so many details I have trouble fitting them all in.
ref:
http://www.rirwin.com/shotguns.htm
Thank you for you crits.
Your stock UV map is going off the page a little at the bottom. At the same time, you have extra space at the top of the UV map. Move the stock's mapping up a little so that its entirely inside of the UV area. It's important to have a clean UV map that is easy to work with, especially with a lower-poly model such as this.
Thank you.
It's 318tris now though, but that is still good.
and when it is cocked back
In the Blender game engine..GLSL is on..
Render
Yes it can... you can easily merge vertices. Press your spacebar and in the menu select edit-> vertices -> merge.... then a window pops up asking you how to merge to or more vertices then you choose center..
just move the vert to another one and then merge them.
It might be even better to remove the vert and then create new faces with the F key.... select 4 vertices and then hit F and blender creates a new face.
Something similiar and quite usefull while working with duplicated or mirrored mesh parts is the option remove doubles....
edit :
And you might want to upgrade your version of Blender, your still using 2.461
Btw listen to MachineMinded
I'll try to get something worked out though.
Thanks
Yes I know this. It's like that in the version of blender I have. But in 2.48 I only have like 4 choices. Unwrap,View from Cube bounds, View Spherical bounds and View from Bounds...
Thank you. I am close to calling the model done. I don't think I am going to make the textures for it. I'll have my texture artist do it or something.