Hey all,
I am trying to improve my modelling skills and am currently creating my second character model. It is for a project, it must be no more than 3000 Tri-Polys, and it also needs to be animation ready:
Movable limbs, body, face (Eyes, Mouth)
This is what I have so far, and I am just looking for some crits so I can improve its layout and make sure it looks good and works for animation:
So far 1726 Tri-Polys:
Thanks for any crits,
Jcb33.
Replies
Arm is too short, the elbow should end up slightly above the navel and the wrist should line up with the crotch. The hand is too flat, the wrist is too thin in front view.
For topology ideas i strongly suggest you check out bobo's work:
www.bobotheseal.com
Silhouette example for 1550 triangles - notice how the main features are defined and the rest doesnt need polygons to loop all the way around:
It has been requested that I do not mix triangles with quads, hence looping all the way round.... not sure if there is a way out of it otherwise?
Jcb33.
Strange request, it pretty much "only" applies if you want to make sub-d models.