hey I'm trying to get a critique of my bomb model for extra credit in my class. I'm a noob so if anybody could give me some advice it would really help out. please check the link- sorry but its not letting me post a pic
http://bmw305.aisites.com/model1.html
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Looks good! I'm assuming this is for an FPS? (pretty high poly for anything other than that.)
I'd add some more contrast in the texture, and try baking an AO map, or even just baking AO into the verts since you have a few to work with.
use the "" tags (without the " signs) to embed images like this
if its supposed to be realtime maybe the wires are abit of a triangle sucker some planes or directly painted on the texture might be a alternative to save triangles if that matters.
your textures are very bright ( a bit to bright for my taste ). The saturation and difuse color values imo. are thus to bright and therefore more difficult for the renderer to get out the extra information if you need it.
So if you have a renderer or engine that determines the color warmth, contrast and saturation I would make it slightly darker and give it more saturation. Then in your renderer set the lighting more bright (more photons and energy for example )and render again till you have the result you want.
Anything you want to be averagely light/dark should be around that tone. Then you have a good starting point to make the bright things lighter, and the dark darker.