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Roman Cistern WIP

I decided to create a tileable environment and I took inspiration from the roman Cisterns under Instanbul. I started working on it yesterday, and so far I have 4 major pieces done. I'm doing this in 3DS Max (relatively new to it).

cistern_1.jpg
cistern_2.jpg
cistern_3.jpg

As you've noticed there are gaps between the pieces. Is there a snap vertex tool similar to the one in Maya? Something equivalent of holding V to put one vertex on the exact coordinates of the other. Also, I'm concerned with the amount of detail I'm putting in to each piece. For next-gen games, should I bevel and extrude the stones or simply paint a normal map of them?

I'm also open to any other suggestions on where I can go with this.

Replies

  • cholden
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    cholden polycounter lvl 18
    Max's snap tool is the magnet with the 3 next to it (the other magnets are handy for scaling, rotating, etc). If you right click on this button, it'll bring up this menu box. You can adjust how you want snapes to work in the Snaps tab. I usually work in vertex.

    Under the options tab is Use Axis Constraints. This is handy when you want to align something based on an x, y or z coordinate, but not snap to it. You can hit F5, F6, F7 to switch your widget between x,y,z.

    maxsnap.jpg

    The proportions of your scene are off. All your archs look squat. As in, squashed down to the point of ineffectiveness. Also, the columns are thin and weak looking. Overall, thes makes your room appear tiny and improperly supported.
  • Chunkey
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    Chunkey polycounter lvl 19
    dunno if it got better after max 9 but I have horrible experiences with the snap tool. make sure all your seam verts are aligned to the grid, make sure the pivot point is bang on the grid too. Use the snap as a quick way of getting the mesh where you want it but I'd recommend you use the type in co-ords to make sure it's fully snapping or you might end up with it being .0001 out or something silly like that.

    Looking solid though, Chris has some good points about the proportions- have you got any photo refs you can post to show the proportions/architecture?
  • _Aurel_
    Ok I took some feed back into account and went back and tried to optimize the tile pieces. Also, I looked at the tutorials and pretty much all the pieces line up correctly so seams shouldn't be an issue.

    cistern_4.jpg
    cistern_5.jpg
    cistern_6.jpg
  • wasabimilkshake
    I'm not sure just from looking at your screenshots if you've already done this, since it's usually very slight, but it's worth mentioning that Roman columns typically taper so that they're slightly wider in diameter toward the bottom.

    "The design of most classical columns incorporates entasis (the inclusion of a slight outward curve in the sides) plus a reduction in diameter along the height of the column, so that the top is as little as 83% of the bottom diameter. This reduction mimics the parallax effects which the eye expects to see, and tends to make columns look taller and straighter than they are while entasis adds to that effect."
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