Let's say I bake a heightmap texture to normalmap via 2d program (nvidia tools, xnormal PS plugin, crazybump, etc) - since the 2d program/plugin doesn't know how the faces are rotated on the uv map - the resulted normalmap might be shifted the wrong way.
How would I go about getting the orientation right ?
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Though I did have the wrong settings on xnormal, which is a shame.