Home Technical Talk

How to get correct orientation of heightmap baked to normalmap ?

polycounter lvl 17
Offline / Send Message
Chai polycounter lvl 17
Let's say I bake a heightmap texture to normalmap via 2d program (nvidia tools, xnormal PS plugin, crazybump, etc) - since the 2d program/plugin doesn't know how the faces are rotated on the uv map - the resulted normalmap might be shifted the wrong way.

How would I go about getting the orientation right ?

Replies

Sign In or Register to comment.