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Cyborg Ninja WIP

3DGURU
polycounter lvl 17
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3DGURU polycounter lvl 17
Hi , just wanted to pimp my Cyborg ninja , working on it ... ;)

mofzhjbsmw.jpg

it's a human with cyborg ninja suit , inspired by MGS .

C&C are welcome .

whenever there are updates , i will inform you

main thread .
http://3dgurus.proboards.com/index.cgi?action=display&board=cgw&thread=5&page=1

Replies

  • oobersli
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    oobersli polycounter lvl 17
    i'm no character artist, but maybe try to sculpt more rather than just slap a photo of a face on a mesh. Its too flat and smooth right now.
  • dolemite
    are you using splines to model this?
  • Ginster
    If you want my opinion:

    Dont throw images on half ready meshes. I know its fun to see it colored but it doesnt help an makes it harder for you to see the problem areas.
    Work in shaded mode, improve the edgeflow of the polys and search for problem areas.

    Such like the 6-Star between the eyebrown, maybe inser some polys there.
    And the poly under the eye ( cheek? ) ist stretched too much.
    Show some mesh pics if you like ( one without smoothing )

    Check the anatomy all the time, I like the nose but theres too much space between the eyes.

    Do you have a sketch of where you want to go ?
  • 3DGURU
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    3DGURU polycounter lvl 17
    thanks guys ...
    the face will be surroned by metal objects , that's why i have textured it ...
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